A preliminary review of enterprise serverless cloud computing (function-as-a-service) platforms

T Lynn, P Rosati, A Lejeune… - 2017 IEEE International …, 2017 - ieeexplore.ieee.org
In line with cloud computing emergence as the dominant enterprise computing paradigm,
our conceptualization of the cloud computing reference architecture and service construction …

A review of eye gaze in virtual agents, social robotics and hci: Behaviour generation, user interaction and perception

K Ruhland, CE Peters, S Andrist… - Computer graphics …, 2015 - Wiley Online Library
A person's emotions and state of mind are apparent in their face and eyes. As a Latin
proverb states:'The face is the portrait of the mind; the eyes, its informers'. This presents a …

A statistical model of human pose and body shape

N Hasler, C Stoll, M Sunkel… - Computer graphics …, 2009 - Wiley Online Library
Generation and animation of realistic humans is an essential part of many projects in today's
media industry. Especially, the games and special effects industry heavily depend on …

Algorithms for microscopic crowd simulation: Advancements in the 2010s

W Van Toll, J Pettré - Computer Graphics Forum, 2021 - Wiley Online Library
The real‐time simulation of human crowds has many applications. Simulating how the
people in a crowd move through an environment is an active and ever‐growing research …

[CARTE][B] Virtual crowds: Methods, simulation, and control

N Palechano, N Badler, J Allbeck - 2022 - books.google.com
There are many applications of computer animation and simulation where it is necessary to
model virtual crowds of autonomous agents. Some of these applications include site …

How the ocean personality model affects the perception of crowds

F Durupinar, N Pelechano, J Allbeck… - IEEE Computer …, 2009 - ieeexplore.ieee.org
This approach extends the HiDAC (High-Density Autonomous Crowds) system by providing
each agent with a personality model based on the Ocean (openness, conscientiousness …

A statistical similarity measure for aggregate crowd dynamics

SJ Guy, J Van Den Berg, W Liu, R Lau, MC Lin… - ACM Transactions on …, 2012 - dl.acm.org
We present an information-theoretic method to measure the similarity between a given set of
observed, real-world data and visual simulation technique for aggregate crowd motions of a …

Perform: Perceptual approach for adding ocean personality to human motion using laban movement analysis

F Durupinar, M Kapadia, S Deutsch, M Neff… - ACM Transactions on …, 2016 - dl.acm.org
A major goal of research on virtual humans is the animation of expressive characters that
display distinct psychological attributes. Body motion is an effective way of portraying …

Particle-based inverse kinematic rendering system

P Rigiroli, H Nishimura - US Patent 10,535,174, 2020 - Google Patents
The present disclosure provides embodiments of a particle based inverse kinematic analysis
system. The inverse kine matic system can utilize a neural network, also referred to as a …

Rapid avatar capture and simulation using commodity depth sensors

A Feng, A Shapiro, W Ruizhe, M Bolas… - ACM SIGGRAPH 2014 …, 2014 - dl.acm.org
We demonstrate a process for capturing human subjects and generating digital characters
from those models using commodity scanning hardware. Our process is capable of …