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[HTML][HTML] Metaverse: Perspectives from graphics, interactions and visualization
The metaverse is a visual world that blends the physical world and digital world. At present,
the development of the metaverse is still in the early stage, and there lacks a framework for …
the development of the metaverse is still in the early stage, and there lacks a framework for …
Brain–computer interface: trend, challenges, and threats
Abstract Brain–computer interface (BCI), an emerging technology that facilitates
communication between brain and computer, has attracted a great deal of research in recent …
communication between brain and computer, has attracted a great deal of research in recent …
Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …
industry, improving the VR experience of tourists remains a challenge. Based on two …
Enhancing our lives with immersive virtual reality
Virtual reality (VR) started about 50 years ago in a form we would recognize today [stereo
head-mounted display (HMD), head tracking, computer graphics generated images] …
head-mounted display (HMD), head tracking, computer graphics generated images] …
[HTML][HTML] Progress in brain computer interface: Challenges and opportunities
Brain computer interfaces (BCI) provide a direct communication link between the brain and a
computer or other external devices. They offer an extended degree of freedom either by …
computer or other external devices. They offer an extended degree of freedom either by …
Neurofeedback: a comprehensive review on system design, methodology and clinical applications
Neurofeedback is a kind of biofeedback, which teaches self-control of brain functions to
subjects by measuring brain waves and providing a feedback signal. Neurofeedback usually …
subjects by measuring brain waves and providing a feedback signal. Neurofeedback usually …
Virtual reality through the customer journey: Framework and propositions
While virtual reality's importance is increasingly recognized in marketing, its role in the
customer journey remains nebulous. We define virtual reality through the customer journey …
customer journey remains nebulous. We define virtual reality through the customer journey …
Immersive environments and virtual reality: Systematic review and advances in communication, interaction and simulation
Today, virtual reality and immersive environments are lines of research which can be
applied to numerous scientific and educational domains. Immersive digital media needs …
applied to numerous scientific and educational domains. Immersive digital media needs …
Virtual reality in neuroscience research and therapy
Virtual reality (VR) environments are increasingly being used by neuroscientists to simulate
natural events and social interactions. VR creates interactive, multimodal sensory stimuli that …
natural events and social interactions. VR creates interactive, multimodal sensory stimuli that …
Signal processing approaches to minimize or suppress calibration time in oscillatory activity-based brain–computer interfaces
F Lotte - Proceedings of the IEEE, 2015 - ieeexplore.ieee.org
One of the major limitations of brain-computer interfaces (BCI) is their long calibration time,
which limits their use in practice, both by patients and healthy users alike. Such long …
which limits their use in practice, both by patients and healthy users alike. Such long …