Designing performance tasks in mathematics using technological tools

MLAN De Las Peñas, DM Versoza, MAQ Aberin… - 2021 - archium.ateneo.edu
In the Philippines, the performance task is one of the major summative assessments in the K
to 12 curriculum. This paper discusses how performance tasks may utilize mathematical …

[PDF][PDF] Engaging Learners through Data: Senso Eskwela Pilipinas

MAC Tolentino, M De Las Peñas… - Proceedings of the …, 2022 - atcm.mathandtech.org
Engaging Learners through Data: Senso Eskwela Pilipinas Page 1 Engaging Learners through
Data: Senso Eskwela Pilipinas Mark Anthony C. Tolentino mtolentino@ateneo.edu Department …

[PDF][PDF] Unveiling the Effects of Gamification on Math Learning: A Literature Review in the Philippine Context

JMRO Nob, DB Roble, LS Lomibao - Journal of Innovations in …, 2024 - researchgate.net
There is a dearth of research investigating the synthesis of the overall effects of gamification
in mathematics education within the Philippine context. To address the gap, this systematic …

Bridging the Mathematics Gap Through the Use of Mathematical Apps

MLAN De las Penas, DMB Verzosa, MAQ Aberin… - 2023 - archium.ateneo.edu
During the COVID-19 pandemic, school campuses worldwide were forced to close, and
students had to learn primarily from home. This sudden disruption is estimated to have …

[PDF][PDF] Designing Performance Tasks in Mathematics Using Technological Tools

DMB Verzosa, MAQ Aberin, AD Garciano… - atcm.mathandtech.org
In the Philippines, the performance task is one of the major summative assessments in the K
to 12 curriculum. This paper discusses how performance tasks may utilize mathematical …