[CARTE][B] Real-time shadows

E Eisemann, M Schwarz, U Assarsson, M Wimmer - 2011 - books.google.com
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …

Temporal coherence methods in real‐time rendering

D Scherzer, L Yang, O Mattausch… - Computer Graphics …, 2012 - Wiley Online Library
Nowadays, there is a strong trend towards rendering to higher‐resolution displays and at
high frame rates. This development aims at delivering more detail and better accuracy, but it …

Deep illumination: Approximating dynamic global illumination with generative adversarial network

MM Thomas, AG Forbes - ar**
B Yang, Z Dong, J Feng, HP Seidel… - Computer Graphics …, 2010 - Wiley Online Library
We present variance soft shadow map** (VSSM) for rendering plausible soft shadow in
real‐time. VSSM is based on the theoretical framework of percentage‐closer soft shadows …

Low-pass filtered volumetric shadows

M Ament, F Sadlo, C Dachsbacher… - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
We present a novel and efficient method to compute volumetric soft shadows for interactive
direct volume visualization to improve the perception of spatial depth. By direct control of the …

An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes

E Sintorn, O Olsson, U Assarsson - Proceedings of the 2011 SIGGRAPH …, 2011 - dl.acm.org
This paper presents a novel method for generating pixel-accurate shadows from point light-
sources in real-time. The new method is able to quickly cull pixels that are not in shadow …

Instant convolution shadows for volumetric detail map**

D Patel, V Šoltészová, JM Nordbotten… - ACM Transactions on …, 2013 - dl.acm.org
In this article, we present a method for rendering dynamic scenes featuring translucent
procedural volumetric detail with all-frequency soft shadows being cast from objects residing …

Computing shortest path maps with GPU shaders

C Camporesi, M Kallmann - … of the 7th International Conference on …, 2014 - dl.acm.org
We present in this paper a new GPU-based approach to compute Shortest Path Maps
(SPMs) from a source point in a polygonal domain. Our method takes advantage of GPU …

Anti-aliasing in image based shadow generation techniques: a comprehensive survey

H Kolivand, MS Sunar - Multimedia Tools and Applications, 2015 - Springer
This research provides an overview of popular and widely used techniques to overcome
aliasing in image based shadow generation techniques. Aliasing is a critical drawback of …