Hybrid dynamic moving obstacle avoidance using a stochastic reachable set-based potential field

N Malone, HT Chiang, K Lesser… - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
One of the primary challenges for autonomous robotics in uncertain and dynamic
environments is planning and executing a collision-free path. Hybrid dynamic obstacles …

Interactive navigation of multiple agents in crowded environments

J Van Den Berg, S Patil, J Sewall, D Manocha… - Proceedings of the 2008 …, 2008 - dl.acm.org
We present a novel approach for interactive navigation and planning of multiple agents in
crowded scenes with moving obstacles. Our formulation uses a precomputed roadmap that …

Real-time navigation of independent agents using adaptive roadmaps

A Sud, R Gayle, E Andersen, S Guy, M Lin… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
We present a novel algorithm for navigating a large number of independent agents in
complex and dynamic environments. We compute adaptive roadmaps to perform global path …

g-Planner: Real-time motion planning and global navigation using GPUs

J Pan, C Lauterbach, D Manocha - … of the AAAI Conference on Artificial …, 2010 - ojs.aaai.org
We present novel randomized algorithms for solving global motion planning problems that
exploit the computational capabilities of many-core GPUs. Our approach uses thread and …

Locally homotopic paths: Ensuring consistent paths in hierarchical path planning

T Wongpiromsarn, M Kallmann… - IEEE Robotics and …, 2024 - ieeexplore.ieee.org
We consider a local planner that utilizes model predictive control to locally deviate from a
prescribed global path in response to dynamic environments, taking into account the system …

Efficient nearest-neighbor computation for GPU-based motion planning

J Pan, C Lauterbach, D Manocha - 2010 IEEE/RSJ International …, 2010 - ieeexplore.ieee.org
We present a novel k-nearest neighbor search algorithm (KNNS) for proximity computation
in motion planning algorithm that exploits the computational capabilities of many-core GPUs …

[PDF][PDF] Reduction-based solving of multi-agent pathfinding on large maps using graph pruning

M Husár, J Švancara, P Obermeier, R Barták… - Proceedings of the …, 2022 - svancara.net
Multi-agent pathfinding is the problem of finding collision-free paths for a set of agents.
Solving this problem optimally is computationally hard, therefore many techniques based on …

A semantic data model for indoor navigation

L Liu, S Zlatanova - Proceedings of the Fourth ACM SIGSPATIAL …, 2012 - dl.acm.org
In this paper, we propose an indoor data model named Indoor Navigation Space Model
(INSM). It is designed to support automatic derivation of the connectivity graph of a building …

Interactive navigation of heterogeneous agents using adaptive roadmaps

R Gayle, A Sud, E Andersen, SJ Guy… - … on Visualization and …, 2008 - ieeexplore.ieee.org
We present a novel algorithm for collision-free navigation of a large number of independent
agents in complex and dynamic environments. We introduce adaptive roadmaps to perform …

Using the corridor map method for path planning for a large number of characters

R Geraerts, A Kamphuis, I Karamouzas… - Motion in Games: First …, 2008 - Springer
A central problem in games is planning high-quality paths for characters avoiding obstacles
in the environment. Current games require a path planner that is fast (to ensure real-time …