State of the art on monocular 3D face reconstruction, tracking, and applications
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …
building computerized tools for reconstructing, tracking, and analyzing human faces based …
Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians
Creating high-fidelity 3D head avatars has always been a research hotspot but there
remains a great challenge under lightweight sparse view setups. In this paper we propose …
remains a great challenge under lightweight sparse view setups. In this paper we propose …
Learning an animatable detailed 3D face model from in-the-wild images
While current monocular 3D face reconstruction methods can recover fine geometric details,
they suffer several limitations. Some methods produce faces that cannot be realistically …
they suffer several limitations. Some methods produce faces that cannot be realistically …
Neural head avatars from monocular rgb videos
Abstract We present Neural Head Avatars, a novel neural representation that explicitly
models the surface geometry and appearance of an animatable human avatar that can be …
models the surface geometry and appearance of an animatable human avatar that can be …
[HTML][HTML] Survey on 3D face reconstruction from uncalibrated images
Recently, a lot of attention has been focused on the incorporation of 3D data into face
analysis and its applications. Despite providing a more accurate representation of the face …
analysis and its applications. Despite providing a more accurate representation of the face …
Authentic volumetric avatars from a phone scan
Creating photorealistic avatars of existing people currently requires extensive person-
specific data capture, which is usually only accessible to the VFX industry and not the …
specific data capture, which is usually only accessible to the VFX industry and not the …
Deep video portraits
We present a novel approach that enables photo-realistic re-animation of portrait videos
using only an input video. In contrast to existing approaches that are restricted to …
using only an input video. In contrast to existing approaches that are restricted to …
[PDF][PDF] Learning a model of facial shape and expression from 4D scans.
Learning a model of facial shape and expression from 4D scans Page 1 Learning a model
of facial shape and expression from 4D scans TIANYE LI∗†, University of Southern …
of facial shape and expression from 4D scans TIANYE LI∗†, University of Southern …
Total capture: A 3d deformation model for tracking faces, hands, and bodies
We present a unified deformation model for the markerless capture of multiple scales of
human movement, including facial expressions, body motion, and hand gestures. An initial …
human movement, including facial expressions, body motion, and hand gestures. An initial …
Face2face: Real-time face capture and reenactment of rgb videos
We present a novel approach for real-time facial reenactment of a monocular target video
sequence (eg, Youtube video). The source sequence is also a monocular video stream …
sequence (eg, Youtube video). The source sequence is also a monocular video stream …