State of the art on monocular 3D face reconstruction, tracking, and applications

M Zollhöfer, J Thies, P Garrido, D Bradley… - Computer graphics …, 2018 - Wiley Online Library
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …

Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians

Y Xu, B Chen, Z Li, H Zhang, L Wang… - Proceedings of the …, 2024 - openaccess.thecvf.com
Creating high-fidelity 3D head avatars has always been a research hotspot but there
remains a great challenge under lightweight sparse view setups. In this paper we propose …

Learning an animatable detailed 3D face model from in-the-wild images

Y Feng, H Feng, MJ Black, T Bolkart - ACM Transactions on Graphics …, 2021 - dl.acm.org
While current monocular 3D face reconstruction methods can recover fine geometric details,
they suffer several limitations. Some methods produce faces that cannot be realistically …

Neural head avatars from monocular rgb videos

PW Grassal, M Prinzler, T Leistner… - Proceedings of the …, 2022 - openaccess.thecvf.com
Abstract We present Neural Head Avatars, a novel neural representation that explicitly
models the surface geometry and appearance of an animatable human avatar that can be …

[HTML][HTML] Survey on 3D face reconstruction from uncalibrated images

A Morales, G Piella, FM Sukno - Computer Science Review, 2021 - Elsevier
Recently, a lot of attention has been focused on the incorporation of 3D data into face
analysis and its applications. Despite providing a more accurate representation of the face …

Authentic volumetric avatars from a phone scan

C Cao, T Simon, JK Kim, G Schwartz… - ACM Transactions on …, 2022 - dl.acm.org
Creating photorealistic avatars of existing people currently requires extensive person-
specific data capture, which is usually only accessible to the VFX industry and not the …

Deep video portraits

H Kim, P Garrido, A Tewari, W Xu, J Thies… - ACM transactions on …, 2018 - dl.acm.org
We present a novel approach that enables photo-realistic re-animation of portrait videos
using only an input video. In contrast to existing approaches that are restricted to …

[PDF][PDF] Learning a model of facial shape and expression from 4D scans.

T Li, T Bolkart, MJ Black, H Li, J Romero - ACM Trans. Graph., 2017 - 3dvar.com
Learning a model of facial shape and expression from 4D scans Page 1 Learning a model
of facial shape and expression from 4D scans TIANYE LI∗†, University of Southern …

Total capture: A 3d deformation model for tracking faces, hands, and bodies

H Joo, T Simon, Y Sheikh - Proceedings of the IEEE …, 2018 - openaccess.thecvf.com
We present a unified deformation model for the markerless capture of multiple scales of
human movement, including facial expressions, body motion, and hand gestures. An initial …

Face2face: Real-time face capture and reenactment of rgb videos

J Thies, M Zollhofer, M Stamminger… - Proceedings of the …, 2016 - openaccess.thecvf.com
We present a novel approach for real-time facial reenactment of a monocular target video
sequence (eg, Youtube video). The source sequence is also a monocular video stream …