Learning-based legged locomotion: State of the art and future perspectives
Legged locomotion holds the premise of universal mobility, a critical capability for many real-
world robotic applications. Both model-based and learning-based approaches have …
world robotic applications. Both model-based and learning-based approaches have …
A survey on reinforcement learning methods in character animation
Reinforcement Learning is an area of Machine Learning focused on how agents can be
trained to make sequential decisions, and achieve a particular goal within an arbitrary …
trained to make sequential decisions, and achieve a particular goal within an arbitrary …
Brax--a differentiable physics engine for large scale rigid body simulation
We present Brax, an open source library for rigid body simulation with a focus on
performance and parallelism on accelerators, written in JAX. We present results on a suite of …
performance and parallelism on accelerators, written in JAX. We present results on a suite of …
Human trajectory prediction via neural social physics
Trajectory prediction has been widely pursued in many fields, and many model-based and
model-free methods have been explored. The former include rule-based, geometric or …
model-free methods have been explored. The former include rule-based, geometric or …
Ppr: Physically plausible reconstruction from monocular videos
Given monocular videos, we build 3D models of articulated objects and environments
whose 3D configurations satisfy dynamics and contact constraints. At its core, our method …
whose 3D configurations satisfy dynamics and contact constraints. At its core, our method …
Controlvae: Model-based learning of generative controllers for physics-based characters
In this paper, we introduce ControlVAE, a novel model-based framework for learning
generative motion control policies based on variational autoencoders (VAE). Our framework …
generative motion control policies based on variational autoencoders (VAE). Our framework …
Diff-lfd: Contact-aware model-based learning from visual demonstration for robotic manipulation via differentiable physics-based simulation and rendering
Abstract Learning from Demonstration (LfD) is an efficient technique for robots to acquire
new skills through expert observation, significantly mitigating the need for laborious manual …
new skills through expert observation, significantly mitigating the need for laborious manual …
Grasp'd: Differentiable contact-rich grasp synthesis for multi-fingered hands
The study of hand-object interaction requires generating viable grasp poses for high-
dimensional multi-finger models, often relying on analytic grasp synthesis which tends to …
dimensional multi-finger models, often relying on analytic grasp synthesis which tends to …
Gradients are not all you need
Differentiable programming techniques are widely used in the community and are
responsible for the machine learning renaissance of the past several decades. While these …
responsible for the machine learning renaissance of the past several decades. While these …
Global planning for contact-rich manipulation via local smoothing of quasi-dynamic contact models
The empirical success of reinforcement learning (RL) in contact-rich manipulation leaves
much to be understood from a model-based perspective, where the key difficulties are often …
much to be understood from a model-based perspective, where the key difficulties are often …