The impact of joint media engagement on parent–child interactions: A systematic review

CA Ewin, AE Reupert, LA McLean… - Human Behavior and …, 2021‏ - Wiley Online Library
Abstract The American Academy of Paediatrics recommend that parent and children (aged 2–
18 years) jointly engage in media yet the impact on interactions is unknown. This systematic …

[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023‏ - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

Uses and gratifications of pokémon go: Why do people play mobile location-based augmented reality games?

J Hamari, A Malik, J Koski, A Johri - International Journal of Human …, 2019‏ - Taylor & Francis
In recent years, augmented reality games (ARGs) such as Pokémon Go have become
increasingly popular. These games not only afford a novel gaming experience but also have …

He is just like me: a study of the long-term use of smart speakers by parents and children

R Garg, S Sengupta - Proceedings of the ACM on Interactive, Mobile …, 2020‏ - dl.acm.org
Over the past few years, the technological vision of the HCI and UbiComp communities
regarding conversational devices has become manifest in the form of smart speakers such …

Parenting with Alexa: exploring the introduction of smart speakers on family dynamics

E Beneteau, A Boone, Y Wu, JA Kientz, J Yip… - Proceedings of the …, 2020‏ - dl.acm.org
Smart speakers have become pervasive in family homes, creating the potential for these
devices to influence parent-child dynamics and parenting behaviors. We investigate the …

The forest and the city

CC Konijnendijk - Cult. Landsc. Urban Woodl, 2008‏ - Springer
During my childhood, nature was never far away. The vast polder landscapes near my home
village had a lot to offer in terms of wildlife, space, high-sky polder landscapes, and …

Evaluating tutorial-based instructions for controllers in virtual reality games

D Kao, AJ Magana, C Mousas - Proceedings of the ACM on human …, 2021‏ - dl.acm.org
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …

Vibing together: Dance experiences in social virtual reality

R Piitulainen, P Hämäläinen, ED Mekler - Proceedings of the 2022 CHI …, 2022‏ - dl.acm.org
Dancing is a universal human activity, and also a domain of enduring significance in Human-
Computer Interaction (HCI) research. However, there has been limited investigation into how …

Co-designing mobile online safety applications with children

B McNally, P Kumar, C Hordatt, ML Mauriello… - Proceedings of the …, 2018‏ - dl.acm.org
Parents use mobile monitoring software to observe and restrict their children's activities in
order to minimize the risks associated with Internet-enabled mobile devices. As children are …

Children and screens

B Hassinger-Das, S Brennan, RA Dore… - Annual Review of …, 2020‏ - annualreviews.org
Since the advent of television in the 1950s, parents, educators, researchers, and policy
makers have been concerned about the effects of screen time on children's development …