The impact of joint media engagement on parent–child interactions: A systematic review
Abstract The American Academy of Paediatrics recommend that parent and children (aged 2–
18 years) jointly engage in media yet the impact on interactions is unknown. This systematic …
18 years) jointly engage in media yet the impact on interactions is unknown. This systematic …
[HTML][HTML] Social gaming: A systematic review
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …
communicate and socialize. Several commercial titles place social interaction at the center …
Uses and gratifications of pokémon go: Why do people play mobile location-based augmented reality games?
In recent years, augmented reality games (ARGs) such as Pokémon Go have become
increasingly popular. These games not only afford a novel gaming experience but also have …
increasingly popular. These games not only afford a novel gaming experience but also have …
He is just like me: a study of the long-term use of smart speakers by parents and children
Over the past few years, the technological vision of the HCI and UbiComp communities
regarding conversational devices has become manifest in the form of smart speakers such …
regarding conversational devices has become manifest in the form of smart speakers such …
Parenting with Alexa: exploring the introduction of smart speakers on family dynamics
Smart speakers have become pervasive in family homes, creating the potential for these
devices to influence parent-child dynamics and parenting behaviors. We investigate the …
devices to influence parent-child dynamics and parenting behaviors. We investigate the …
The forest and the city
During my childhood, nature was never far away. The vast polder landscapes near my home
village had a lot to offer in terms of wildlife, space, high-sky polder landscapes, and …
village had a lot to offer in terms of wildlife, space, high-sky polder landscapes, and …
Evaluating tutorial-based instructions for controllers in virtual reality games
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …
differences between VR and traditional mediums, such as controllers that are visible in the …
Vibing together: Dance experiences in social virtual reality
Dancing is a universal human activity, and also a domain of enduring significance in Human-
Computer Interaction (HCI) research. However, there has been limited investigation into how …
Computer Interaction (HCI) research. However, there has been limited investigation into how …
Co-designing mobile online safety applications with children
Parents use mobile monitoring software to observe and restrict their children's activities in
order to minimize the risks associated with Internet-enabled mobile devices. As children are …
order to minimize the risks associated with Internet-enabled mobile devices. As children are …
Children and screens
Since the advent of television in the 1950s, parents, educators, researchers, and policy
makers have been concerned about the effects of screen time on children's development …
makers have been concerned about the effects of screen time on children's development …