No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry

D Zendle, C Flick, E Gordon-Petrovskaya… - Nature Human …, 2023 - nature.com
Governments around the world are considering regulatory measures to reduce young
people's time spent on digital devices, particularly video games. This raises the question of …

Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data

D Zendle, C Flick, D Halgarth, N Ballou, S Demediuk… - Scientific reports, 2023 - nature.com
Despite the prevalence of gaming as a human activity, the literature on playtime is
uninformed by large-scale, high-quality data. This has led to an evidence-base in which the …

The many faces of monetisation: Understanding the diversity and extremity of player spending in mobile games via massive-scale transactional analysis

D Zendle, C Flick, S Deterding, J Cutting… - ACM Games: Research …, 2023 - dl.acm.org
With the rise of microtransactions, particularly in the mobile games industry, there has been
ongoing concern that games reliant on these obtain substantial revenue from a small …

[PDF][PDF] Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games

The study of video game effects is currently facing four grand challenges. The first is a
challenge of causality: research should strive to contribute to our understanding of …

Debate: Games‐based collaboration as a driver for massive‐scale mental health research

A Drachen - Child and Adolescent Mental Health, 2023 - Wiley Online Library
Games have become a key part of the daily lives of many children and young people,
irrespective of geographical location, age, gender or culture. Games form a gateway to these …

Beyond the game: Charting the future of game data science

G Wallner, A Drachen - ACM Games: Research and Practice, 2023 - dl.acm.org
Four billion people globally play games and generate enormous amounts of behavioral
telemetry data every year [5]. Due to the virtual nature of video games, incredibly detailed …

The Many Faces of Monetisation: Understanding the diversity and extremity of spending in mobile games via massive-scale transactional analysis

D Zendle, C Flick, J Cutting, S Deterding… - 2022 - osf.io
With the rise of microtransactions, particularly in the mobile games industry, there has been
ongoing concern that games reliant on these obtain substantial revenue from a small …