No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
Governments around the world are considering regulatory measures to reduce young
people's time spent on digital devices, particularly video games. This raises the question of …
people's time spent on digital devices, particularly video games. This raises the question of …
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
Despite the prevalence of gaming as a human activity, the literature on playtime is
uninformed by large-scale, high-quality data. This has led to an evidence-base in which the …
uninformed by large-scale, high-quality data. This has led to an evidence-base in which the …
The many faces of monetisation: Understanding the diversity and extremity of player spending in mobile games via massive-scale transactional analysis
With the rise of microtransactions, particularly in the mobile games industry, there has been
ongoing concern that games reliant on these obtain substantial revenue from a small …
ongoing concern that games reliant on these obtain substantial revenue from a small …
[PDF][PDF] Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games
The study of video game effects is currently facing four grand challenges. The first is a
challenge of causality: research should strive to contribute to our understanding of …
challenge of causality: research should strive to contribute to our understanding of …
Debate: Games‐based collaboration as a driver for massive‐scale mental health research
A Drachen - Child and Adolescent Mental Health, 2023 - Wiley Online Library
Games have become a key part of the daily lives of many children and young people,
irrespective of geographical location, age, gender or culture. Games form a gateway to these …
irrespective of geographical location, age, gender or culture. Games form a gateway to these …
Beyond the game: Charting the future of game data science
Four billion people globally play games and generate enormous amounts of behavioral
telemetry data every year [5]. Due to the virtual nature of video games, incredibly detailed …
telemetry data every year [5]. Due to the virtual nature of video games, incredibly detailed …
The Many Faces of Monetisation: Understanding the diversity and extremity of spending in mobile games via massive-scale transactional analysis
With the rise of microtransactions, particularly in the mobile games industry, there has been
ongoing concern that games reliant on these obtain substantial revenue from a small …
ongoing concern that games reliant on these obtain substantial revenue from a small …