Serious games in future skills development: A systematic review of the design approaches

SC Gurbuz, M Celik - Computer Applications in Engineering …, 2022 - Wiley Online Library
Serious games offer a magnificent potential for develo** future skills along with the 21st‐
century learning ecosystem. A close nexus between the design and effectiveness of serious …

[HTML][HTML] Digital games in health professions education: Advantages, disadvantages, and game engagement factors

S Bigdeli, D Kaufman - Medical journal of the Islamic Republic of …, 2017 - ncbi.nlm.nih.gov
Background: The application of digital educational games in health professions education is
on expansion and game-based education usage is increasing. Methods: Diverse databases …

Game-based learning and gamification to promote engagement and motivation in medical learning contexts

E Pesare, T Roselli, N Corriero, V Rossano - Smart Learning …, 2016 - Springer
Smart learning environments can be defined as systems aimed at proposing innovative uses
of emerging pedagogical approaches and technologies to support effective learning …

Investigating healthcare 4.0 transition through a knowledge management perspective

S Abbate, P Centobelli, R Cerchione… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
The impact of technological innovation on the healthcare sector is becoming increasingly
significant, and the number of studies exploring this topic is rising rapidly. However, studies …

[HTML][HTML] Digital games in medical education: Key terms, concepts, and definitions

S Bigdeli, D Kaufman - Medical journal of the Islamic Republic of …, 2017 - ncbi.nlm.nih.gov
Method: In this study, papers related to games were filtered and limited to full-text peer-
reviewed published in English. Results: To the best of researchers' knowledge, the concepts …

A social network simulation game to raise awareness of privacy among school children

L Bioglio, S Capecchi, F Peiretti… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
In this paper, we address the problem of enhancing young people's awareness of the
mechanisms involving privacy in online social networks by presenting an innovative …

Measuring the learning effectiveness of serious gaming for training of complex manufacturing tasks

K Li, M Hall, P Bermell-Garcia, J Alcock… - Simulation & …, 2017 - journals.sagepub.com
Background. Training new workers on complex manufacturing tasks has long been a
challenge for high value manufacturing companies. Equipment downtime, costly instructors …

[PDF][PDF] Unique contributions of individual reflections and teamwork on engineering students' academic performance and achievement goals

S Anwar, M Menekse - International Journal of Engineering …, 2020 - researchgate.net
Prior literature in engineering education has focused on student-centered learning by
utilizing active, constructive, and interactive instructional strategies. However, most research …

Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study

B Manero, J Torrente, C Fernandez-Vara… - IEEE Transactions …, 2016 - ieeexplore.ieee.org
This study examines the influence of players' age, gender, and gaming preferences and
habits (from now on,“gaming preferences”) on the effectiveness of a specific videogame that …

Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making

MN Giannakos, M Divitini, OS Iversen - Entertainment computing, 2017 - Elsevier
Making is a relatively new concept applied to describe the increasing attention paid to
constructing activities to enable entertaining, and engaging learning. Making focuses on the …