A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning

GE Baykal, IV Alaca, AE Yantaç, T Göksun - International journal of child …, 2018 - Elsevier
Spatial skills are essential for everyday tasks, and technology blends seamlessly into
children's everyday environment. Since spatiality as a term is ubiquitous in experience this …

Getting down to details: Using theories of cognition and learning to inform tangible user interface design

AN Antle, AF Wise - Interacting with Computers, 2013 - academic.oup.com
Many researchers have suggested that tangible user interfaces (TUIs) have potential for
supporting learning. However, the theories used to explain possible effects are often …

Digital games pre-schoolers play: parental mediation and examination of educational content

AİC Gözüm, A Kandır - Education and Information Technologies, 2021 - Springer
The aim of this study is to examine mediations of parents who make digital games played by
60–72 months old children accessible, and the contents of the digital games played by …

[PDF][PDF] Digital game-based learning for early childhood

N Peirce - Learnovate Centre, 2013 - members.learnovatecentre.org
The use of digital game-based learning for early childhood is growing rapidly with
technological enhancement, but without the academic research to determine its …

Beyond one-size-fits-all: How interactive tabletops support collaborative learning

J Rick, P Marshall, N Yuill - … of the 10th international conference on …, 2011 - dl.acm.org
Previous research has demonstrated the capacity of interactive table-tops to support co-
located collaborative learning; however, these analyses have been at a coarse scale …

Game-based learning: educational game Azbuka to help young children learn writing Cyrillic letters

ES Duh, N Koceska, S Koceski - Multimedia tools and applications, 2017 - Springer
A working prototype for a mobile application called Azbuka is presented in this paper. The
application is developed in a form of interactive educational game for mobile touch screen …

The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods

JF Martín-SanJosé, MC Juan, I Seguí… - Computers & …, 2015 - Elsevier
As new technologies have emerged in the last few years, the learning process has been
changing. New and powerful e-learning systems are being developed and new teaching …

Hybrid games: designing tangible interfaces for very young children and children with special needs

E Cerezo, J Marco, S Baldassarri - More Playful User Interfaces: Interfaces …, 2015 - Springer
During recent years, our group has been combining tabletop devices and Tangible
Interaction in several experiments in nurseries, schools and special education schools. The …

Digital games in the early childhood classroom: Theoretical and practical considerations

Z Nikiforidou - Digital Childhoods: Technologies and Children's …, 2018 - Springer
Digital games like other forms of play can be scary or fun, challenging or boring, risky or
riskless and individual or collective. In every case, they can provide diverse opportunities for …

Magic land: the design and evaluation of an interactive tabletop supporting therapeutic play with children

O Pykhtina, M Balaam, G Wood, S Pattison… - Proceedings of the …, 2012 - dl.acm.org
We consider the role and design of digital technologies in play therapy settings with young
children. Through an aggregation of the researcher and practitioner literature, and results of …