Multiagent Deep Reinforcement Learning Algorithms in StarCraft II: A Review
Y Li, Y Wang, Y Zhou - IEEE Access, 2024 - ieeexplore.ieee.org
StarCraft II, as a real-time strategy game, features multiagent collaboration, complex
decision-making processes, partially observable environments, and long-term credit …
decision-making processes, partially observable environments, and long-term credit …
Benchmarking MARL on long horizon sequential multi-objective tasks
Current MARL benchmarks fall short in simulating realistic scenarios, particularly those
involving long action sequences with sequential tasks and multiple conflicting objectives …
involving long action sequences with sequential tasks and multiple conflicting objectives …
MQE: Unleashing the Power of Interaction with Multi-agent Quadruped Environment
The advent of deep reinforcement learning (DRL) has significantly advanced the field of
robotics, particularly in the control and coordination of quadruped robots. However, the …
robotics, particularly in the control and coordination of quadruped robots. However, the …
[PDF][PDF] Explaining Sequences of Actions in Multi-agent Deep Reinforcement Learning Models
This paper introduces a method to explain MADRL agents' behaviors by abstracting their
actions into high-level strategies. Particularly, a spatio-temporal neural network model is …
actions into high-level strategies. Particularly, a spatio-temporal neural network model is …
[PDF][PDF] Scaling up Cooperative Multi-agent Reinforcement Learning Systems
M Geng - Proceedings of the 23rd International Conference on …, 2024 - ifaamas.org
Cooperative multi-agent reinforcement learning methods aim to learn effective collaborative
behaviours of multiple agents performing complex tasks. However, existing MARL methods …
behaviours of multiple agents performing complex tasks. However, existing MARL methods …
[PDF][PDF] Learning cooperative strategies in StarCraft through role-based monotonic value function factorization
K Han, F Jiang, H Zhu, M Shao, R Yan - Electronic Research …, 2024 - aimspress.com
StarCraft is a popular real-time strategy game that has been widely used as a research
platform for artificial intelligence. Micromanagement refers to the process of making each …
platform for artificial intelligence. Micromanagement refers to the process of making each …
An Empirical Analysis of New Perspectives for Strategy Solving in Intelligent Game-theoretic Decision-making
J Su, J Luo, S Chen - Journal of System Simulation, 2025 - china-simulation.com
With the development of artificial intelligence technology, especially the promotion of large-
scale pre-training model theory, some new perspectives of strategy solving for intelligent …
scale pre-training model theory, some new perspectives of strategy solving for intelligent …
Explaining sequences of actions in multi-agent deep reinforcement learning models
This paper introduces a method to explain MADRL agents' behaviors by abstracting their
actions into high-level strategies. Particularly, a spatio-temporal neural network model is …
actions into high-level strategies. Particularly, a spatio-temporal neural network model is …
Towards a unified multi-agent reinforcement learning framework
S Hu - 2024 - opus.lib.uts.edu.au
The field of Multi-Agent Reinforcement Learning (MARL) has rapidly evolved, yet integrating
diverse tasks and algorithms into a cohesive system remains a complex challenge. This …
diverse tasks and algorithms into a cohesive system remains a complex challenge. This …
智能博弈决策策略求解新视角实证分析
苏炯铭, 罗俊仁, 陈少飞 - 系统仿真学报, 2025 - china-simulation.com
随着人工智能技术的发展, 特别是大型预训练模型理论的推动, 智能博弈决策策略求解的一些新
视角逐渐受到广泛关注和探讨. 结合人工智能技术的发展与智能博弈决策策略求解范式的转变 …
视角逐渐受到广泛关注和探讨. 结合人工智能技术的发展与智能博弈决策策略求解范式的转变 …