Display size and targeting performance: Small hurts, large may help

J Kim, A Madhusudan, B Watson, B Boudaoud… - SIGGRAPH Asia 2022 …, 2022 - dl.acm.org
Which display size helps gamers win? Recommendations from the research and PC gaming
communities are contradictory. We find that as display size grows, targeting performance …

Mouse sensitivity in first-person targeting tasks

B Boudaoud, J Spjut, J Kim - IEEE Transactions on Games, 2023 - ieeexplore.ieee.org
Mouse sensitivity in first-person targeting tasks is a highly debated issue. Recommendations
within a single game can vary by a factor of 10× or more and are an active topic of …

Method of Electrical Muscle Stimulation for Training FPS Game Players in the Timing of Shots

S Zhou, N Segawa - Proceedings of the ACM on Human-Computer …, 2023 - dl.acm.org
In first-person shooter (FPS) games, players often need to calculate the timing of their shots
for moving targets in advance based on the speed and relative position of those targets. For …

Post-render warp with late input sampling improves aiming under high latency conditions

J Kim, P Knowles, J Spjut, B Boudaoud… - Proceedings of the ACM …, 2020 - dl.acm.org
End-to-end latency in remote-rendering systems can reduce user task performance. This
notably includes aiming tasks on game streaming services, which are presently below the …

A case study of first person aiming at low latency for esports

J Spjut, B Boudaoud, J Kim - arxiv preprint arxiv:2105.10498, 2021 - arxiv.org
Lower computer system input-to-output latency substantially reduces many task completion
times. In fact, literature shows that reduction in targeting task completion time from …

Toward Understanding Display Size for FPS Esports Aiming

J Spjut, A Madhusudan, B Watson, S Schneider… - arxiv preprint arxiv …, 2023 - arxiv.org
Gamers use a variety of different display sizes, though for PC gaming in particular, monitors
in the 24 to 27 inch size range have become most popular. Particularly popular among many …

Gaming at warp speed: Improving aiming with late warp

B Boudaoud, P Knowles, J Kim, J Spjut - ACM SIGGRAPH 2021 …, 2021 - dl.acm.org
Latency can make all the difference in competitive online games. Late warp is a class of
techniques used in VR that can reduce latency in FPS games as well. Prior work has …

Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming

D Klein, J Spjut, B Boudaoud… - 2024 IEEE Conference on …, 2024 - ieeexplore.ieee.org
With the advent of variable refresh rate (VRR) monitor technologies, gamers experience
variable frame timing (VFT) during their gameplay. Combining VRR with low-latency GPU …

The Influence of Variable Frame Timing on First-Person Gaming

D Klein, J Spjut, B Boudaoud, J Kim - arxiv preprint arxiv:2306.01691, 2023 - arxiv.org
Variable frame timing (VFT), or changes in the time intervals between discrete frame images
displayed to users, deviates from our traditional conceptualization of frame rate in which all …

Mouse Sensitivity Effects in First-Person Targeting Tasks

B Boudaoud, J Spjut, J Kim - arxiv preprint arxiv:2203.12050, 2022 - arxiv.org
Despite billions of hours of play and copious discussion online, mouse sensitivity
recommendations for first-person targeting tasks vary by a factor of 10x or more and remain …