InfNeRF: Towards Infinite Scale NeRF Rendering with O (log n) Space Complexity

J Liang, L Zhang, Z Zhao, X Xu - SIGGRAPH Asia 2024 Conference …, 2024 - dl.acm.org
The conventional mesh-based Level of Detail (LoD) technique, exemplified by applications
such as Google Earth and many game engines, exhibits the capability to holistically …

An improved texture-related vertex clustering algorithm for model simplification

J Chen, M Li, J Li - Computers & Geosciences, 2015 - Elsevier
As an important data source in 3D GIS, 3D landmark models are built to simulate the real-
world scenario. However, due to the enormous volume and complexity of 3D models, the …

[PDF][PDF] Smooth visualization of large point clouds

J Futterlieb, C Teutsch, D Berndt - IADIS International Journal on …, 2016 - academia.edu
We present a novel approach for processing and rendering large point cloud data from 3D
scanners on a standard computer system. Our technique handles a data size that typically …

How to get the best out of your fingerprint database: Hierarchical fingerprint indoor positioning for databases with variable density

Q Chang, S Van De Velde, H Steendam - IEEE Access, 2019 - ieeexplore.ieee.org
In this paper, we consider wireless positioning using Received Signal Strength (RSS)
fingerprinting. To obtain good accuracy, this technique requires a database containing a …

[PDF][PDF] A study on discrete level of detail in the unity game engine

L Arlebrink, F Linde - Blekinge Institute of Technology, 2018 - fredriklinde.com
Level of detail (LOD) is an optimization technique that adjusts the complexity of a
geometrical object depending on screen occupation. The concept is that the user will not be …

Improving User Experience of Indoor Maps through Merging of Rooms

MA Normann, HRS Njærheim - 2017 - ntnuopen.ntnu.no
The field of indoor map representation is an emerging field of research, contrary to outdoor
maps, which has been under research for decades. A lot of focus in indoor maps has been …

Adaptive Vereinfachung von Dreiecksnetzen in Echtzeit

T Odaker - 2016 - edoc.ub.uni-muenchen.de
Dreiecksnetze stellen in der Computergraphik eine häufig angewandte Repräsentation von
3-dimensionalen Objekten dar, indem die Objektoberfläche durch Dreiecke angenähert …

An algorithm for information processing in implementation of landscape data dynamic loading

OM Glazok, FS Khodchenko - 2014 - dspace.nau.edu.ua
The use of Continious Level of Detail (CLoD) approach for visualization of flight over the
huge landscape is considered. Foe the tasks of visualization of aircraft flight, it is necessary …

[CITATA][C] Modelos de papel 3D personalizados: papermodels. Uji. Es

JR Miguel, MÁL Malo - Novática: Revista de la Asociación de …, 2011 - dialnet.unirioja.es
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