Gamification in science education. A systematic review of the literature
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …
engagement and achieve learning more effectively. Implementing technology in science …
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Gamification of education is a develo** approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …
engagement by incorporating game design elements in educational environments. With the …
Between level up and game over: A systematic literature review of gamification in education
A Manzano-León, P Camacho-Lazarraga, MA Guerrero… - Sustainability, 2021 - mdpi.com
Educational gamification consists of the use of game elements and game design techniques
in the educational context. The objective of this study is to examine the existing evidence on …
in the educational context. The objective of this study is to examine the existing evidence on …
Gamification of health professions education: a systematic review
AEJ van Gaalen, J Brouwer… - Advances in Health …, 2021 - Springer
Gamification refers to using game attributes in a non-gaming context. Health professions
educators increasingly turn to gamification to optimize students' learning outcomes …
educators increasingly turn to gamification to optimize students' learning outcomes …
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Despite the buzz around gamification as an exciting new method to engage students,
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …
Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …
gamification in education to establish its theoretical basis. A systematic literature review …
[HTML][HTML] A systematic review of gamification in e-Health
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …
game contexts in order to engage audiences and to inject a little fun into mundane activities …
Toward meaningful engagement
Gamification, an emerging idea for using game design elements and principles to make
everyday tasks more engaging, is permeating many different types of information systems …
everyday tasks more engaging, is permeating many different types of information systems …
[HTML][HTML] Tailored gamification: A review of literature
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …
a canonical dearth in research and application of gamification has been related to the role of …
Using gamification to support learning English as a second language: a systematic review
Digital gamification has been argued to be a fun and enjoyable method to support Learning
English as a Second Language (LESL) and to ease the gap between students' learning and …
English as a Second Language (LESL) and to ease the gap between students' learning and …