The genesis and development of mobile learning in Europe
In the past two decades, European researchers have conducted many significant mobile
learning projects. The chapter explores how these projects have arisen and what each one …
learning projects. The chapter explores how these projects have arisen and what each one …
Introducing participatory design in museums
G Taxén - Proceedings of the eighth conference on Participatory …, 2004 - dl.acm.org
This paper describes how a set of participatory design methodologies have been introduced
to and adopted for museum exhibition design. It provides a brief historical account of …
to and adopted for museum exhibition design. It provides a brief historical account of …
Educational tool or expensive toy? Evaluating VR evaluation and its relevance for virtual heritage
M Economou, LP Tost - New Heritage, 2007 - taylorfrancis.com
The chapter discusses the potential of Virtual Reality (VR) and the issues related with its
application in the cultural sector, particularly its support of learning and social interaction. It …
application in the cultural sector, particularly its support of learning and social interaction. It …
[LIVRE][B] The Routledge international handbook of new digital practices in galleries, libraries, archives, museums and heritage sites
H Lewi, W Smith, D Vom Lehn, S Cooke - 2020 - api.taylorfrancis.com
This international handbook brings together a broad mix of scholars and practitioners whose
work contributes to the new digital practices that are continuing to grow and take shape in …
work contributes to the new digital practices that are continuing to grow and take shape in …
Tailoring the Adaptive Augmented Reality (A2R) museum visit: Identifying Cultural Heritage professionals' motivations and needs
A Damala, N Stojanovic - … on mixed and augmented reality-arts …, 2012 - ieeexplore.ieee.org
The paper presents the new concept of Adaptive Augmented Reality (A 2 R), employed
within the context of the creation of an AR guide for the museum visit. The augmentations …
within the context of the creation of an AR guide for the museum visit. The augmentations …
Shared digital experiences supporting collaborative meaning-making at heritage sites
A growing body of research testifies to the capacity for archaeological and other cultural
heritage sites to generate wonder, attachment, personal transformation and restoration …
heritage sites to generate wonder, attachment, personal transformation and restoration …
The making and evaluation of picts and pixels: mixed exhibiting in the real and the unreal
Museums publicly display collections in a physical space to relay narratives and concepts to
their audiences. Progressive technologies in an exhibition can bring in varying …
their audiences. Progressive technologies in an exhibition can bring in varying …
Evaluating the social context of ICT applications in museum exhibitions
The spreading of Information and Communication Technologies (ICT) in exhibitions is,
among other reasons, due to the wish of curators to find new ways to improve visitors' …
among other reasons, due to the wish of curators to find new ways to improve visitors' …
Does “pointing at” in museum exhibitions make a point? A study of visitors' performances in three museums for the use of reference as a means of initiating and …
D Christidou - 2012 - discovery.ucl.ac.uk
My research acknowledges and explores the social interaction unfolding in the museum
space by investigating the sociocultural ways through which museum visitors direct and …
space by investigating the sociocultural ways through which museum visitors direct and …
Multiuser collaborative exploration of immersive photorealistic virtual environments in public spaces
We have developed and deployed a multimedia museum installation that enables one or
several users to interact with and collaboratively explore a 3D virtual environment while …
several users to interact with and collaboratively explore a 3D virtual environment while …