A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities
ABSTRACT A lack of access to learning opportunities is among the main reasons for social
exclusion of people with cognitive disabilities in the professional field. It has been …
exclusion of people with cognitive disabilities in the professional field. It has been …
Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks
Gamification has been widely used in non-gaming contexts to motivate participants to
actively engage in tasks. However, game difficulty can alter the efficacy of different …
actively engage in tasks. However, game difficulty can alter the efficacy of different …
Computational Thinking through Tangible Play: Understanding Social Dialogues in Children's Learning
Through an exploratory study of a 6-year-old child and his parents, we explored the
complexities of children's affective learning experience with tangible programming games …
complexities of children's affective learning experience with tangible programming games …
Longitudinal analysis of sustained performance on gamified cognitive assessment tasks
Serious games aim to provide cognitive assessments that are more enjoyable and easier to
self-administer, potentially leading to more frequent assessments. We carried out two …
self-administer, potentially leading to more frequent assessments. We carried out two …
Persuasive games for physical activity in app stores: a systematic review
Persuasive games (PGs) are effective at motivating desired behaviour change using various
strategies. Over the years, increasing research attention has been focused on develo** …
strategies. Over the years, increasing research attention has been focused on develo** …
[HTML][HTML] Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Randomized, Double-Blind, Placebo-Controlled Trial
Background Attentional bias to pain-related information has been implicated in pain
chronicity. To date, research investigating attentional bias modification training (ABMT) …
chronicity. To date, research investigating attentional bias modification training (ABMT) …
Impact of Gamification on User Experience: An Empirical Review
AG Persada - 2023 7th International Conference on Electrical …, 2023 - ieeexplore.ieee.org
Gamification, the integration of game elements into non-gaming contexts, has been making
a significant impact on user experiences in diverse domains, such as education, business …
a significant impact on user experiences in diverse domains, such as education, business …
HCI Design for Children
Children are an important user group of digital technology whose characteristics should be
carefully taken into account when designing for them but who should also be empowered to …
carefully taken into account when designing for them but who should also be empowered to …
[BOOK][B] The Impact of Tailored Gamified Activities to Undergraduate Students' Engagement
NW Azab - 2022 - search.proquest.com
This study aims to test the self-determination theory (Ryan & Deci, 2000) that relates the type
of gamification activities based on the student hybrid player type to the engagement of …
of gamification activities based on the student hybrid player type to the engagement of …
Assessing the Impact of Gamification Rewards on Enjoyment and Cognitive Performance
YZ Hu - 2022 - search.proquest.com
Abstract BrainTagger (intro. braintagger. com) games target more convenient and enjoyable
cognitive assessment. Four different rewarding feedback conditions were implemented in …
cognitive assessment. Four different rewarding feedback conditions were implemented in …