A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities

N Hocine, K Sehaba - Human–Computer Interaction, 2024 - Taylor & Francis
ABSTRACT A lack of access to learning opportunities is among the main reasons for social
exclusion of people with cognitive disabilities in the professional field. It has been …

Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks

YZ Hu, HT Wei, M Chignell - Computers in Human Behavior, 2023 - Elsevier
Gamification has been widely used in non-gaming contexts to motivate participants to
actively engage in tasks. However, game difficulty can alter the efficacy of different …

Computational Thinking through Tangible Play: Understanding Social Dialogues in Children's Learning

YY Liu, OS Iversen - Proceedings of the 21st Annual ACM Interaction …, 2022 - dl.acm.org
Through an exploratory study of a 6-year-old child and his parents, we explored the
complexities of children's affective learning experience with tangible programming games …

Longitudinal analysis of sustained performance on gamified cognitive assessment tasks

YZ Hu, J Urakami, H Wei, LH Vomberg… - Applied …, 2024 - Taylor & Francis
Serious games aim to provide cognitive assessments that are more enjoyable and easier to
self-administer, potentially leading to more frequent assessments. We carried out two …

Persuasive games for physical activity in app stores: a systematic review

C Ndulue, R Orji - 2022 IEEE 10th International Conference on …, 2022 - ieeexplore.ieee.org
Persuasive games (PGs) are effective at motivating desired behaviour change using various
strategies. Over the years, increasing research attention has been focused on develo** …

[HTML][HTML] Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Randomized, Double-Blind, Placebo-Controlled Trial

JF Vermeir, MJ White, D Johnson, G Crombez… - JMIR Serious …, 2025 - games.jmir.org
Background Attentional bias to pain-related information has been implicated in pain
chronicity. To date, research investigating attentional bias modification training (ABMT) …

Impact of Gamification on User Experience: An Empirical Review

AG Persada - 2023 7th International Conference on Electrical …, 2023 - ieeexplore.ieee.org
Gamification, the integration of game elements into non-gaming contexts, has been making
a significant impact on user experiences in diverse domains, such as education, business …

HCI Design for Children

N Iivari, S Sharma, ED Gazulla, M Kinnula… - … for Usability, Inclusion …, 2024 - taylorfrancis.com
Children are an important user group of digital technology whose characteristics should be
carefully taken into account when designing for them but who should also be empowered to …

[BOOK][B] The Impact of Tailored Gamified Activities to Undergraduate Students' Engagement

NW Azab - 2022 - search.proquest.com
This study aims to test the self-determination theory (Ryan & Deci, 2000) that relates the type
of gamification activities based on the student hybrid player type to the engagement of …

Assessing the Impact of Gamification Rewards on Enjoyment and Cognitive Performance

YZ Hu - 2022 - search.proquest.com
Abstract BrainTagger (intro. braintagger. com) games target more convenient and enjoyable
cognitive assessment. Four different rewarding feedback conditions were implemented in …