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[HTML][HTML] Can you create? Visualising and modelling real-world mathematics with technologies in STEAM educational settings
Highlights•Create STEAM learning in class and/or outdoors with novel technologies.•
Technology supports the transfer of mathematical concepts to the real world.•Increased …
Technology supports the transfer of mathematical concepts to the real world.•Increased …
A STEAM practice approach to integrate architecture, culture and history to facilitate mathematical problem-solving
In this paper we propose STEAM practices that would foster mathematics learning through
modelling architecture while connecting to culture and history. The architectural modelling …
modelling architecture while connecting to culture and history. The architectural modelling …
Evaluating technology-enhanced, STEAM-based remote teaching with parental support in luxembourgish early childhood education
During COVID-19 confinement, we observed numerous challenges in using educational
technology in early childhood Science–Technology–Engineering–Arts–Mathematics …
technology in early childhood Science–Technology–Engineering–Arts–Mathematics …
The metallic ratio of pulsating Fibonacci sequences
K Laipaporn, K Phibul, P Khachorncharoenkul - Symmetry, 2022 - mdpi.com
The golden ratio and the Fibonacci sequence (F n) are well known, as is the fact that the
ratio F n+ 1 F n converges to the golden ratio for sufficiently large n. In this paper, we …
ratio F n+ 1 F n converges to the golden ratio for sufficiently large n. In this paper, we …
Designing and implementing maker curriculum for promoting 7th graders' maker competence
SC Wu, YL Chang - Frontiers in Education, 2023 - frontiersin.org
“Competence” is a very important concept in education and has been valued by several
countries and international organizations in recent years, sparking a wave of curriculum …
countries and international organizations in recent years, sparking a wave of curriculum …
Enhancing STEAM Education with AR: A Primary Education Teacher Training Study
This research delves into the influence of Augmented Reality (AR) on Science, Technology,
Engineering, Arts, and Mathematics (STEAM) education within the domain of primary school …
Engineering, Arts, and Mathematics (STEAM) education within the domain of primary school …
[PDF][PDF] A STEAM approach to canal surfaces
T Dana-Picard - Electron. J. Technol. Math., 2023 - researchgate.net
Let Sa be family of surfaces in the 3D-space given by an equation of the form F (x, y, z, a)= 0,
where a is a real parameter. If it exists, an envelope of this family is the surface given by the …
where a is a real parameter. If it exists, an envelope of this family is the surface given by the …
Exploration of polygons in a STEAM framework: technology and cultural background
T Dana-Picard, S Hershkovitz - International Journal of …, 2023 - Taylor & Francis
Polygons are an important topic in geometry. We propose and analyse activities for the
exploration of their properties, with extensive usage of a dynamical geometry system. They …
exploration of their properties, with extensive usage of a dynamical geometry system. They …
[PDF][PDF] Efektivitas media pembelajaran berbasis android financial calculator: Bukti pada pemecahan masalah matematis
Penelitian ini bertujuan untuk menganalisis keefektifan media pembelajaran
berbantuan aplikasi berbasis Android kalkulator finansial terhadap kemampuan …
berbantuan aplikasi berbasis Android kalkulator finansial terhadap kemampuan …
Education in Cambodia during the prehistoric period: Education started from instinctive senses to creative senses
Cambodian education began as soon as people settled in this region during the prehistoric
period. Making tools out of wood, bamboo, horn, stone, and other materials, prehistoric men …
period. Making tools out of wood, bamboo, horn, stone, and other materials, prehistoric men …