Sha** and Being Shaped by Drones: Programming in Perception-Action Loops
In a long-term commitment to designing for the aesthetics of human–drone interactions, we
have been troubled by the lack of tools for sha** and interactively feeling drone …
have been troubled by the lack of tools for sha** and interactively feeling drone …
Sha** and Being Shaped by Drones: Supporting Perception-Action Loops
We report on a three-day challenge during which five teams each programmed a nanodrone
to be piloted through an obstacle course using bodily movement, in a 3D transposition of …
to be piloted through an obstacle course using bodily movement, in a 3D transposition of …
Physical Locomotion for Virtual Environments
M Hedlund - Extended Abstracts of the CHI Conference on Human …, 2024 - dl.acm.org
Physical interaction can provide users with engaging experiences and more healthy active
interfaces. In virtual environments, physical interaction can be used for locomotion purposes …
interfaces. In virtual environments, physical interaction can be used for locomotion purposes …
Motion-based feature analysis for the design of full-body interactions in the context of computer vision and large volume spaces
A Escamilla Pinilla - 2024 - openaccess.uoc.edu
Human-computer interaction (HCI) is evolving towards more natural, social, and user-
centered interactions, specifically focusing on the use of the entire body as an interface. Full …
centered interactions, specifically focusing on the use of the entire body as an interface. Full …