[PDF][PDF] Multiresolution modeling for fast rendering

P Heckbert, M Garland - Graphics Interface, 1994 - cs.cmu.edu
Three dimensional scenes are typically modeled using a single, fixed resolution model of
each geometric object. Renderings of such a model are often either slow or crude, however …

Displacement Map** on the GPU—State of the Art

L Szirmay‐Kalos, T Umenhoffer - Computer graphics forum, 2008 - Wiley Online Library
This paper reviews the latest developments of displacement map** algorithms
implemented on the vertex, geometry, and fragment shaders of graphics cards …

Reflectance and texture of real-world surfaces

KJ Dana, B Van Ginneken, SK Nayar… - ACM Transactions On …, 1999 - dl.acm.org
In this work, we investigate the visual appearance of real-world surfaces and the
dependence of appearance on the geometry of imaging conditions. We discuss a new …

Appearance-preserving simplification

J Cohen, M Olano, D Manocha - … of the 25th annual conference on …, 1998 - dl.acm.org
We present a new algorithm for appearance-preserving simplification. Not only does it
generate a low-polygon-count approximation of a model, but it also preserves the …

Quantization techniques for visualization of high dynamic range pictures

C Schlick - Photorealistic rendering techniques, 1995 - Springer
This paper proposes several techniques that enable to display high dynamic range pictures
(created by a global illumination rendering program, for instance) on a low dynamic range …

[PDF][PDF] Neumip: Multi-resolution neural materials

A Kuznetsov - ACM Transactions on Graphics (ToG), 2021 - par.nsf.gov
The world is full of materials with interesting small-scale structure: a green pasture
consisting of millions of individual blades of grass, a scratched and partially rusted metallic …

Displaced subdivision surfaces

A Lee, H Moreton, H Hoppe - Proceedings of the 27th annual conference …, 2000 - dl.acm.org
In this paper we introduce a new surface representing, the displaced subdivision surface. It
represents a detailed surface model as a scalar-valued displacement over a smooth domain …

A frequency analysis of light transport

F Durand, N Holzschuch, C Soler, E Chan… - ACM Transactions on …, 2005 - dl.acm.org
We present a signal-processing framework for light transport. We study the frequency
content of radiance and how it is altered by phenomena such as shading, occlusion, and …

[LLIBRE][B] Digital modeling of material appearance

J Dorsey, H Rushmeier, F Sillion - 2010 - books.google.com
Computer graphics systems are capable of generating stunningly realistic images of objects
that have never physically existed. In order for computers to create these accurately detailed …

View-dependent displacement map**

L Wang, X Wang, X Tong, S Lin, S Hu, B Guo… - ACM Transactions on …, 2003 - dl.acm.org
Significant visual effects arise from surface mesostructure, such as fine-scale shadowing,
occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a …