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[PDF][PDF] Multiresolution modeling for fast rendering
P Heckbert, M Garland - Graphics Interface, 1994 - cs.cmu.edu
Three dimensional scenes are typically modeled using a single, fixed resolution model of
each geometric object. Renderings of such a model are often either slow or crude, however …
each geometric object. Renderings of such a model are often either slow or crude, however …
Displacement Map** on the GPU—State of the Art
This paper reviews the latest developments of displacement map** algorithms
implemented on the vertex, geometry, and fragment shaders of graphics cards …
implemented on the vertex, geometry, and fragment shaders of graphics cards …
Reflectance and texture of real-world surfaces
In this work, we investigate the visual appearance of real-world surfaces and the
dependence of appearance on the geometry of imaging conditions. We discuss a new …
dependence of appearance on the geometry of imaging conditions. We discuss a new …
Appearance-preserving simplification
We present a new algorithm for appearance-preserving simplification. Not only does it
generate a low-polygon-count approximation of a model, but it also preserves the …
generate a low-polygon-count approximation of a model, but it also preserves the …
Quantization techniques for visualization of high dynamic range pictures
C Schlick - Photorealistic rendering techniques, 1995 - Springer
This paper proposes several techniques that enable to display high dynamic range pictures
(created by a global illumination rendering program, for instance) on a low dynamic range …
(created by a global illumination rendering program, for instance) on a low dynamic range …
[PDF][PDF] Neumip: Multi-resolution neural materials
A Kuznetsov - ACM Transactions on Graphics (ToG), 2021 - par.nsf.gov
The world is full of materials with interesting small-scale structure: a green pasture
consisting of millions of individual blades of grass, a scratched and partially rusted metallic …
consisting of millions of individual blades of grass, a scratched and partially rusted metallic …
Displaced subdivision surfaces
In this paper we introduce a new surface representing, the displaced subdivision surface. It
represents a detailed surface model as a scalar-valued displacement over a smooth domain …
represents a detailed surface model as a scalar-valued displacement over a smooth domain …
A frequency analysis of light transport
We present a signal-processing framework for light transport. We study the frequency
content of radiance and how it is altered by phenomena such as shading, occlusion, and …
content of radiance and how it is altered by phenomena such as shading, occlusion, and …
[LLIBRE][B] Digital modeling of material appearance
J Dorsey, H Rushmeier, F Sillion - 2010 - books.google.com
Computer graphics systems are capable of generating stunningly realistic images of objects
that have never physically existed. In order for computers to create these accurately detailed …
that have never physically existed. In order for computers to create these accurately detailed …
View-dependent displacement map**
Significant visual effects arise from surface mesostructure, such as fine-scale shadowing,
occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a …
occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a …