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[HTML][HTML] Addressing Cognitive Bias in Adolescents with Neurodevelopmental Disorders Using 3-D Animated Serious Games
S Stewart, SJ Houghton, L Macqueen - Pediatric Reports, 2025 - mdpi.com
Objective: This study sought to evaluate the effectiveness of a serious game, that embeds
cognitive bias modification for interpretation (CBM-I), in altering the negative interpretive …
cognitive bias modification for interpretation (CBM-I), in altering the negative interpretive …
데이팅 어플리케이션 사용자의 외로움 수준과 우울감에 관한 연구: 어플리케이션의 문제적 사용과 부정 감정의 매개효과
박우승, 김정현 - 사이버커뮤니케이션학보, 2024 - dbpia.co.kr
이성 관계를 적극적으로 탐색할 수 있는 데이팅 어플리케이션은 사회적 관계에서 이점을
제공하기도 하지만, 어플리케이션에 대한 높은 의존성 혹은 정서적으로 부정적인 결과를 …
제공하기도 하지만, 어플리케이션에 대한 높은 의존성 혹은 정서적으로 부정적인 결과를 …
[PDF][PDF] Article Not peer-reviewed version
S Stewart, SJ Houghton, L Macqueen - 2024 - preprints.org
The difficulties that adolescents with neurodevelopmental disorders (NDDs) experience
navigating the social nuances of everyday environments make them prone to the cognitive …
navigating the social nuances of everyday environments make them prone to the cognitive …
Embedding a therapeutic approach into 3-D animated serious games to reduce worry, anxiety, and loneliness in early aged adolescents with neurodevelopmental …
S Stewart - 2024 - research-repository.uwa.edu.au
The most common neurodevelopmental disorders (NDDs) in secondary schools are ADHD,
ASD, and Specific Learning Disorders (SLD). Adolescents with NDDs face increased mental …
ASD, and Specific Learning Disorders (SLD). Adolescents with NDDs face increased mental …