Virtual and augmented reality on the 5G highway

J Orlosky, K Kiyokawa, H Takemura - Journal of Information …, 2017 - jstage.jst.go.jp
In recent years, virtual and augmented reality have begun to take advantage of the high
speed capabilities of data streaming technologies and wireless networks. However …

A survey of full-body motion reconstruction in immersive virtual reality applications

P Caserman, A Garcia-Agundez… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Due to recent advances in virtual reality (VR) technology, the development of immersive VR
applications that track body motions and visualize a full-body avatar is attracting increasing …

RUIS: A toolkit for develo** virtual reality applications with spatial interaction

TM Takala - Proceedings of the 2nd ACM symposium on Spatial …, 2014 - dl.acm.org
We introduce Reality-based User Interface System (RUIS), a virtual reality (VR) toolkit aimed
for students and hobbyists, which we have used in an annually organized VR course for the …

VR‐Rides: An object‐oriented application framework for immersive virtual reality exergames

Y Wang, K Ijaz, D Yuan… - Software: Practice and …, 2020 - Wiley Online Library
Exercise can improve health and well‐being. With this in mind, immersive virtual reality (VR)
games are being developed to promote physical activity, and are generally evaluated …

Free-rdw: A multi-user redirected walking method for supporting non-forward steps

T Dong, T Gao, Y Dong, L Wang… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Multi-user redirected walking (RDW) is widely used in large-scale virtual scenes because it
allows more users to move synchronously in both virtual and physical environments. To …

March-and-Reach: A realistic ladder climbing technique

C Lai, RP McMahan, J Hall - 2015 IEEE Symposium on 3D User …, 2015 - ieeexplore.ieee.org
In most 3D applications, travel is limited to horizontal movement. A few 3D travel techniques
allow for vertical travel, but most of them rely on “magic” abilities, such as flying. We sought …

Virtual reality system fidelity

RP McMahan - Encyclopedia of computer graphics and games, 2024 - Springer
“Game culture” is most frequently defined through descriptions of gamers and their collective
practices and identities (Shaw 2010). As elsewhere in the world, gaming is a ubiquitous …

Comparative analysis of interaction techniques in virtual reality

R Khan, F Azam, S Ahmed, W Anwar… - 2020 IEEE 23rd …, 2020 - ieeexplore.ieee.org
Virtual Reality is an emerging breed in technology. It is gaining an increasing amount of
interest and considerable work is being done on it recently. A virtual environment without …

Real-time human movement map** to a virtual environment

S Charles - 2016 IEEE Region 10 Symposium (TENSYMP), 2016 - ieeexplore.ieee.org
The development of Virtual Reality (VR) into consumer products has given new perspectives
to many areas. This paper presents a method to enhance the VR experience by map** …

Portable virtual reality: Inertial measurements and biomechanics

JC Eubanks, C Lai, RP Mcmahan - 2015 IEEE 1st Workshop on …, 2015 - ieeexplore.ieee.org
This paper presents a portable virtual reality (VR) system that affords full-body tracking by
using inertial measurement units (IMUs) and several aspects of human biomechanics. The …