When and how video games can be good: A review of the positive effects of video games on well-being

YJ Halbrook, AT O'Donnell… - Perspectives on …, 2019 - journals.sagepub.com
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …

[HTML][HTML] Healthy play, better co**: The importance of play for the development of children in health and disease

SL Nijhof, CH Vinkers, SM van Geelen, SN Duijff… - Neuroscience & …, 2018 - Elsevier
Play is of vital importance for the healthy development of children. From a developmental
perspective, play offers ample physical, emotional, cognitive, and social benefits. It allows …

The benefits of playing video games.

I Granic, A Lobel, RCME Engels - American psychologist, 2014 - psycnet.apa.org
Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97%
playing for at least one hour per day in the United States. The vast majority of research by …

Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play

T Greitemeyer, DO Mügge - Personality and social …, 2014 - journals.sagepub.com
Whether video game play affects social behavior is a topic of debate. Many argue that
aggression and hel** are affected by video game play, whereas this stance is disputed by …

[HTML][HTML] Gameful civic engagement: A review of the literature on gamification of e-participation

L Hassan, J Hamari - Government Information Quarterly, 2020 - Elsevier
With increased digitalization, governments and public institutes became potentially better
able to practice fuller and wider ranges of democratic governance through eg, e …

Video gaming and children's psychosocial wellbeing: A longitudinal study

A Lobel, RCME Engels, LL Stone, WJ Burk… - Journal of youth and …, 2017 - Springer
The effects of video games on children's psychosocial development remain the focus of
debate. At two timepoints, 1 year apart, 194 children (7.27–11.43 years old; male= 98) …

Towards a unified theory of toxic behavior in video games

B Kordyaka, K Jahn, B Niehaves - Internet Research, 2020 - emerald.com
Purpose Toxic behavior in multiplayer video games diminishes the potential revenue of
gaming companies by spreading a bad mood, negatively affecting game play, and …

Toxic behaviors in Esports games: player perceptions and co** strategies

S Adinolf, S Turkay - Proceedings of the 2018 Annual Symposium on …, 2018 - dl.acm.org
Toxicity in online environments is a complex and a systemic issue. Esports communities
seem to be particularly suffering from toxic behaviors. Especially in competitive esports …

Electronic gaming and psychosocial adjustment

AK Przybylski - Pediatrics, 2014 - publications.aap.org
BACKGROUND AND OBJECTIVES: The rise of electronic games has driven both concerns
and hopes regarding their potential to influence young people. Existing research identifies a …

The effects of Social Networking Site (SNS) use on college students' friendship and well-being

JL Wang, LA Jackson, J Gaskin, HZ Wang - Computers in Human Behavior, 2014 - Elsevier
The present study was conducted with two goals in mind:(1) to examine the influence of
using different types of SNS use on users' well-being, and (2) to examine the mediating roles …