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When and how video games can be good: A review of the positive effects of video games on well-being
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …
well-being. The purpose of this article is to comprehensively examine game-play research to …
[HTML][HTML] Healthy play, better co**: The importance of play for the development of children in health and disease
Play is of vital importance for the healthy development of children. From a developmental
perspective, play offers ample physical, emotional, cognitive, and social benefits. It allows …
perspective, play offers ample physical, emotional, cognitive, and social benefits. It allows …
The benefits of playing video games.
Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97%
playing for at least one hour per day in the United States. The vast majority of research by …
playing for at least one hour per day in the United States. The vast majority of research by …
Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play
T Greitemeyer, DO Mügge - Personality and social …, 2014 - journals.sagepub.com
Whether video game play affects social behavior is a topic of debate. Many argue that
aggression and hel** are affected by video game play, whereas this stance is disputed by …
aggression and hel** are affected by video game play, whereas this stance is disputed by …
[HTML][HTML] Gameful civic engagement: A review of the literature on gamification of e-participation
With increased digitalization, governments and public institutes became potentially better
able to practice fuller and wider ranges of democratic governance through eg, e …
able to practice fuller and wider ranges of democratic governance through eg, e …
Video gaming and children's psychosocial wellbeing: A longitudinal study
The effects of video games on children's psychosocial development remain the focus of
debate. At two timepoints, 1 year apart, 194 children (7.27–11.43 years old; male= 98) …
debate. At two timepoints, 1 year apart, 194 children (7.27–11.43 years old; male= 98) …
Towards a unified theory of toxic behavior in video games
Purpose Toxic behavior in multiplayer video games diminishes the potential revenue of
gaming companies by spreading a bad mood, negatively affecting game play, and …
gaming companies by spreading a bad mood, negatively affecting game play, and …
Toxic behaviors in Esports games: player perceptions and co** strategies
Toxicity in online environments is a complex and a systemic issue. Esports communities
seem to be particularly suffering from toxic behaviors. Especially in competitive esports …
seem to be particularly suffering from toxic behaviors. Especially in competitive esports …
Electronic gaming and psychosocial adjustment
AK Przybylski - Pediatrics, 2014 - publications.aap.org
BACKGROUND AND OBJECTIVES: The rise of electronic games has driven both concerns
and hopes regarding their potential to influence young people. Existing research identifies a …
and hopes regarding their potential to influence young people. Existing research identifies a …
The effects of Social Networking Site (SNS) use on college students' friendship and well-being
The present study was conducted with two goals in mind:(1) to examine the influence of
using different types of SNS use on users' well-being, and (2) to examine the mediating roles …
using different types of SNS use on users' well-being, and (2) to examine the mediating roles …