Computational complexity of puzzles and related topics

R UEHARA - Interdisciplinary Information Sciences, 2023 - jstage.jst.go.jp
Since the 1930s, mathematicians and computer scientists have been interested in
computation. While mathematicians investigate recursion theory, computer scientists …

Generating minimal unsatisfiable SAT instances from strong digraphs

G Kusper, T Balla, C Biró, T Tajti… - … on Symbolic and …, 2020 - ieeexplore.ieee.org
We present a model generator which generates SAT problems from digraphs. There are a
few restrictions on the input digraphs. There must be no self-loops, and its vertices must be …

Phutball is PSPACE-hard

D Dereniowski - Theoretical computer science, 2010 - Elsevier
Phutball is PSPACE-hard Page 1 Theoretical Computer Science 411 (2010) 3971–3978
Contents lists available at ScienceDirect Theoretical Computer Science journal homepage …

Monte-carlo tree search parallelisation for computer go

F Van Niekerk, GJ van Rooyen, S Kroon… - Proceedings of the South …, 2012 - dl.acm.org
Parallelisation of computationally expensive algorithms, such as Monte-Carlo Tree Search
(MCTS), has become increasingly important in order to increase algorithm performance by …

Go game formal revealing by Ising model

M Alvarado, A Yee, C Villarreal - arxiv preprint arxiv:1710.07360, 2017 - arxiv.org
Go gaming is a struggle for territory control between rival, black and white, stones on a
board. We model the Go dynamics in a game by means of the Ising model whose interaction …

[PDF][PDF] Solving sliding-block puzzles

R Spaans - Specialization project at NTNU, 2009 - pvv.ntnu.no
We take a look at the complex domain of sliding-block puzzles, which offers significant
challenges for the field of artificial intelligence. By analysing the properties of this domain, as …

Keynote speech IV: Where games meet hyper-heuristics

G Kendall - … on Computational Intelligence and Games (CIG), 2015 - ieeexplore.ieee.org
Hyper-heuristics have been successfully applied in solving a variety of computational search
problems. We discuss how a hyper-heuristic can be used to generate adaptive strategies for …

Keynote speech II: General video game AI: Challenges and applications

S Lucas - … IEEE Conference on Computational Intelligence and …, 2015 - ieeexplore.ieee.org
Although AI has excelled at many narrowly defined problems, it is still very far from achieving
human-like performance in terms of solving problems that it was not specifically …

[PDF][PDF] Selection of Strategies in Complex Games: Baseball, American Football and Go

AY Rendón - 2015 - webserver.cs.cinvestav.mx
Game theory (GT) is the science of strategic decision making, which is used to study the
competition and cooperation relationships among entities. In multi-player games, GT is a …

Decision forests for computer Go feature learning

F Van Niekerk - 2014 - scholar.sun.ac.za
In computer Go, moves are typically selected with the aid of a tree search algorithm. Monte-
Carlo tree search (MCTS) is currently the dominant algorithm in computer Go. It has been …