A sco** survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Redirected walking for exploring immersive virtual spaces with HMD: a comprehensive review and recent advances
L Fan, H Li, M Shi - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
Real walking techniques can provide the user with a more natural, highly immersive walking
experience compared to the experience of other locomotion techniques. In contrast to the …
experience compared to the experience of other locomotion techniques. In contrast to the …
Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
[KIRJA][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …
physical space around them, eg, enabling natural walking in VR is only possible by …
Remixed reality: Manipulating space and time in augmented reality
D Lindlbauer, AD Wilson - Proceedings of the 2018 CHI Conference on …, 2018 - dl.acm.org
We present Remixed Reality, a novel form of mixed reality. In contrast to classical mixed
reality approaches where users see a direct view or video feed of their environment, with …
reality approaches where users see a direct view or video feed of their environment, with …
Impossible spaces: Maximizing natural walking in virtual environments with self-overlap** architecture
Walking is only possible within immersive virtual environments that fit inside the boundaries
of the user's physical workspace. To reduce the severity of the restrictions imposed by …
of the user's physical workspace. To reduce the severity of the restrictions imposed by …
Bending the curve: Sensitivity to bending of curved paths and application in room-scale vr
Redirected walking (RDW) promises to allow near-natural walking in an infinitely large
virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments …
virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments …
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk
through an immersive virtual environment that is considerably larger than the available …
through an immersive virtual environment that is considerably larger than the available …
Bridging the gap across realities: Visual transitions between virtual and augmented reality
Cross-Virtuality applications enabling users to move between different stages of Milgram's
reality-virtuality continuum are a rapidly growing field of research. Modern video see-through …
reality-virtuality continuum are a rapidly growing field of research. Modern video see-through …