Bringing full-featured mobile phone interaction into virtual reality

H Bai, L Zhang, J Yang, M Billinghurst - Computers & Graphics, 2021 - Elsevier
Abstract Virtual Reality (VR) Head-Mounted Display (HMD) technology immerses a user in a
computer generated virtual environment. However, a VR HMD also blocks the users' view of …

Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments

HN Liang, F Lu, Y Shi, V Nanjappan… - Future Generation …, 2019 - Elsevier
Current virtual reality environments, due to their higher viewing resolution and degree of
immersion, can help users to acquire spatial knowledge with more ease. In addition, they …

Phonetroller: Visual representations of fingers for precise touch input with mobile phones in vr

F Matulic, A Ganeshan, H Fujiwara… - Proceedings of the 2021 …, 2021 - dl.acm.org
Smartphone touch screens are potentially attractive for interaction in virtual reality (VR).
However, the user cannot see the phone or their hands in a fully immersive VR setting …

A multimodal smartwatch-based interaction concept for immersive environments

M Lang, C Strobel, F Weckesser, D Langlois… - Computers & …, 2023 - Elsevier
Abstract Augmented and Virtual Reality (AR/VR) environments require user interaction
concepts beyond the traditional mouse-and-keyboard setup for seated desktop computer …

User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments

V Nanjappan, HN Liang, F Lu, K Papangelis… - … -centric Computing and …, 2018 - Springer
Virtual reality technologies (VR) have advanced rapidly in the last few years. Prime
examples include the Oculus RIFT and HTC Vive that are both head-worn/mounted displays …

A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality

L Zhang, W He, H Bai, Q Zou, S Wang, M Billinghurst - Virtual Reality, 2023 - Springer
Virtual reality (VR) controllers are widely used for 3D virtual object selection and
manipulation in immersive virtual worlds, while touchscreen-based devices like …

Towards Intuitive 3D Interactions in Virtual Reality: A Deep Learning-Based Dual-Hand Gesture Recognition Approach

T Di Qi, FL Cibrian, M Raswan, T Kay… - IEEE …, 2024 - ieeexplore.ieee.org
Dual-hand gesture recognition is crucial for intuitive 3D interactions in virtual reality (VR),
allowing the user to interact with virtual objects naturally through gestures using both …

[PDF][PDF] Target Selection in Head-Mounted Display Virtual Reality Environments.

D Yu, HN Liang, F Lu, V Nanjappan… - J. Univers. Comput …, 2018 - difeng.me
Target selection is one of the most common and important tasks in interactive systems.
Within virtual reality environments, target selection can pose extra challenges to users …

Pocket6: A 6dof controller based on a simple smartphone application

T Babic, H Reiterer, M Haller - Proceedings of the 2018 ACM Symposium …, 2018 - dl.acm.org
We propose, implement and evaluate the use of a smartphone application for real-time six-
degrees-of-freedom user input. We show that our app-based approach achieves high …

Vrysmart: a framework for embedding smart devices in virtual reality

A Makhsadov, D Degraen, A Zenner… - CHI Conference on …, 2022 - dl.acm.org
As immersive virtual experiences find their way into our living room entertainment, they are
becoming part of our daily technological consumption. However, state-of-the-art virtual …