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[PDF][PDF] Practice and theory of blendshape facial models.
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent
approach to realistic facial animation. It has driven animated characters in Hollywood films …
approach to realistic facial animation. It has driven animated characters in Hollywood films …
3D shape regression for real-time facial animation
We present a real-time performance-driven facial animation system based on 3D shape
regression. In this system, the 3D positions of facial landmark points are inferred by a …
regression. In this system, the 3D positions of facial landmark points are inferred by a …
[PDF][PDF] A Facial Rigging Survey.
Rigging is the process of setting up a group of controls to operate a 3D model, analogous to
the strings of a puppet. It plays a fundamental role in the animation process as it eases the …
the strings of a puppet. It plays a fundamental role in the animation process as it eases the …
Learning skeletal articulations with neural blend shapes
Animating a newly designed character using motion capture (mocap) data is a long standing
problem in computer animation. A key consideration is the skeletal structure that should …
problem in computer animation. A key consideration is the skeletal structure that should …
Sparse localized deformation components
We propose a method that extracts sparse and spatially localized deformation modes from
an animated mesh sequence. To this end, we propose a new way to extend the theory of …
an animated mesh sequence. To this end, we propose a new way to extend the theory of …
Makeup lamps: Live augmentation of human faces via projection
We propose the first system for live dynamic augmentation of human faces. Using projector‐
based illumination, we alter the appearance of human performers during novel …
based illumination, we alter the appearance of human performers during novel …
Fast and deep facial deformations
SW Bailey, D Omens, P Dilorenzo… - ACM Transactions on …, 2020 - dl.acm.org
Film-quality characters typically display highly complex and expressive facial deformation.
The underlying rigs used to animate the deformations of a character's face are often …
The underlying rigs used to animate the deformations of a character's face are often …
Method for real-time face animation based on single video camera
The invention discloses a method for real-time face animation based on single video
camera. The method tracks 3D loca tions of face feature points in real time by adopting a …
camera. The method tracks 3D loca tions of face feature points in real time by adopting a …
[PDF][PDF] Real-time skeletal skinning with optimized centers of rotation.
Skinning algorithms that work across a broad range of character designs and poses are
crucial to creating compelling animations. Currently, linear blend skinning (LBS) and dual …
crucial to creating compelling animations. Currently, linear blend skinning (LBS) and dual …
Facial retargeting with automatic range of motion alignment
While facial capturing focuses on accurate reconstruction of an actor's performance, facial
animation retargeting has the goal to transfer the animation to another character, such that …
animation retargeting has the goal to transfer the animation to another character, such that …