[PDF][PDF] Practice and theory of blendshape facial models.

JP Lewis, K Anjyo, T Rhee, M Zhang… - … (State of the Art …, 2014 - scribblethink.org
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent
approach to realistic facial animation. It has driven animated characters in Hollywood films …

3D shape regression for real-time facial animation

C Cao, Y Weng, S Lin, K Zhou - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
We present a real-time performance-driven facial animation system based on 3D shape
regression. In this system, the 3D positions of facial landmark points are inferred by a …

[PDF][PDF] A Facial Rigging Survey.

V Orvalho, P Bastos, FI Parke, B Oliveira… - Eurographics (State of …, 2012 - diglib.eg.org
Rigging is the process of setting up a group of controls to operate a 3D model, analogous to
the strings of a puppet. It plays a fundamental role in the animation process as it eases the …

Learning skeletal articulations with neural blend shapes

P Li, K Aberman, R Hanocka, L Liu… - ACM Transactions on …, 2021 - dl.acm.org
Animating a newly designed character using motion capture (mocap) data is a long standing
problem in computer animation. A key consideration is the skeletal structure that should …

Sparse localized deformation components

T Neumann, K Varanasi, S Wenger, M Wacker… - ACM Transactions on …, 2013 - dl.acm.org
We propose a method that extracts sparse and spatially localized deformation modes from
an animated mesh sequence. To this end, we propose a new way to extend the theory of …

Makeup lamps: Live augmentation of human faces via projection

AH Bermano, M Billeter, D Iwai… - Computer Graphics …, 2017 - Wiley Online Library
We propose the first system for live dynamic augmentation of human faces. Using projector‐
based illumination, we alter the appearance of human performers during novel …

Fast and deep facial deformations

SW Bailey, D Omens, P Dilorenzo… - ACM Transactions on …, 2020 - dl.acm.org
Film-quality characters typically display highly complex and expressive facial deformation.
The underlying rigs used to animate the deformations of a character's face are often …

Method for real-time face animation based on single video camera

K Zhou, Y Weng, C Cao - US Patent 9,361,723, 2016 - Google Patents
The invention discloses a method for real-time face animation based on single video
camera. The method tracks 3D loca tions of face feature points in real time by adopting a …

[PDF][PDF] Real-time skeletal skinning with optimized centers of rotation.

BH Le, JK Hodgins - ACM Trans. Graph., 2016 - academia.edu
Skinning algorithms that work across a broad range of character designs and poses are
crucial to creating compelling animations. Currently, linear blend skinning (LBS) and dual …

Facial retargeting with automatic range of motion alignment

RBI Ribera, E Zell, JP Lewis, J Noh… - ACM Transactions on …, 2017 - dl.acm.org
While facial capturing focuses on accurate reconstruction of an actor's performance, facial
animation retargeting has the goal to transfer the animation to another character, such that …