Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

[HTML][HTML] Gamification in education

A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics

MK Kabilan, N Annamalai, KM Chuah - Education and Information …, 2023 - Springer
Literature emphasizes that gamification significantly enhances students' engagement in
learning and their motivation level. Studies have also examined the benefits of gamification …

Twitter users perceptions of AI-based e-learning technologies

L Stracqualursi, P Agati - Scientific Reports, 2024 - nature.com
Today, teaching and learning paths increasingly intersect with technologies powered by
emerging artificial intelligence (AI). This work analyses public opinions and sentiments …

Personalized gamification versus one-size-fits-all gamification in fully online learning: Effects on student motivational, behavioral and cognitive outcomes

Y **ao, KF Hew - Learning and Individual Differences, 2024 - Elsevier
Abstract The “one-size-fits-all” approach commonly used in gamified learning is unlikely to
optimize the effects of gamification due to individual differences. Personalized gamification …

[HTML][HTML] Innovative strategies for fostering student engagement and collaborative learning among extended curriculum programme students

I Zitha, G Mokganya, O Sinthumule - Education Sciences, 2023 - mdpi.com
Massification in higher education has made the satisfaction of students' needs unattainable
among university lecturers. In contrast, the use of innovative strategies for collaborative …

Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students' perspectives

KW Lee - Heliyon, 2023 - cell.com
Complex creativity and multiple learning objectives often require combining several
teaching methods, and gamification may be an effective teaching strategy for enhancing …

Artificial intelligence empowers gamification: Optimizing student engagement and learning outcomes in e-learning and moocs.

YA Bachiri, H Mouncif… - International Journal of …, 2023 - search.ebscohost.com
In this era of Artificial Intelligence (AI) growth, characterized by advances in the Large
Language Models (LLMs) used by ChatGPT and Bard, this study examines the effects of …

Application of artificial intelligence in adaptation of gamification in education: A literature review

S Suresh Babu… - Computer Applications in …, 2024 - Wiley Online Library
The education system has been changing continuously with several new strategies for
effective student learning. E‐learning has provided the opportunity for students to learn from …