Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

Gamification in education

A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics

MK Kabilan, N Annamalai, KM Chuah - Education and Information …, 2023 - Springer
Literature emphasizes that gamification significantly enhances students' engagement in
learning and their motivation level. Studies have also examined the benefits of gamification …

[PDF][PDF] Transformando la educación online: el impacto de la gamificación en la formación del profesorado en un entorno universitario

RM Sánchez - Metaverse Basic and Applied Research, 2023 - researchgate.net
Introducción: la gamificación consiste en la aplicación de elementos y mecánicas de los
juegos en contextos no lúdicos, como la educación. Los elementos que se pueden incluir …

[HTML][HTML] Teachers' views on gameful practices–A sco** review

B Bacsa-Károlyi, A Fehérvári - Teaching and Teacher Education, 2024 - Elsevier
Gameful education can foster students' lifelong learning perspectives, which is vital in the
21st century. However, implementation strongly depends on teachers' views about gameful …

Gamification and problem-based learning (PBL): Development of creativity in the teaching-learning process of mathematics in university students

E Boom-Cárcamo, L Buelvas-Gutiérrez… - Thinking Skills and …, 2024 - Elsevier
This study aims to determine whether the combination of techniques such as gamification
along with problem-based learning (PBL) can significantly enhance the problem-solving …

Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students' perspectives

KW Lee - Heliyon, 2023 - cell.com
Complex creativity and multiple learning objectives often require combining several
teaching methods, and gamification may be an effective teaching strategy for enhancing …

The consistency of gamification user types: A study on the change of preferences over time

ACG Santos, W Oliveira, J Hamari, S Joaquim… - Proceedings of the …, 2023 - dl.acm.org
In recent decades, several studies have suggested and validated user models (eg, Bartle,
and Hexad) to represent different user profiles in games and gamified environments …

Exploring Online Teaching and Learning Challenges for the Technical and Vocational Education and Training Lecturer.

J Mesuwini, S Mokoena - Journal of Education and e-Learning Research, 2024 - ERIC
This paper explored the challenges lecturers face in teaching through online platforms.
Online learning has become increasingly prevalent in Technical and Vocational Education …