Using gamification to support learning in K‐12 education: A systematic literature review
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …
scholars in recent years. However, there is still a lack of comprehensive understanding of …
[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
Gamification in education
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …
principles, mechanics, and elements into non-game environments. It is often facilitated using …
Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics
Literature emphasizes that gamification significantly enhances students' engagement in
learning and their motivation level. Studies have also examined the benefits of gamification …
learning and their motivation level. Studies have also examined the benefits of gamification …
[PDF][PDF] Transformando la educación online: el impacto de la gamificación en la formación del profesorado en un entorno universitario
RM Sánchez - Metaverse Basic and Applied Research, 2023 - researchgate.net
Introducción: la gamificación consiste en la aplicación de elementos y mecánicas de los
juegos en contextos no lúdicos, como la educación. Los elementos que se pueden incluir …
juegos en contextos no lúdicos, como la educación. Los elementos que se pueden incluir …
[HTML][HTML] Teachers' views on gameful practices–A sco** review
Gameful education can foster students' lifelong learning perspectives, which is vital in the
21st century. However, implementation strongly depends on teachers' views about gameful …
21st century. However, implementation strongly depends on teachers' views about gameful …
Gamification and problem-based learning (PBL): Development of creativity in the teaching-learning process of mathematics in university students
This study aims to determine whether the combination of techniques such as gamification
along with problem-based learning (PBL) can significantly enhance the problem-solving …
along with problem-based learning (PBL) can significantly enhance the problem-solving …
Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students' perspectives
KW Lee - Heliyon, 2023 - cell.com
Complex creativity and multiple learning objectives often require combining several
teaching methods, and gamification may be an effective teaching strategy for enhancing …
teaching methods, and gamification may be an effective teaching strategy for enhancing …
The consistency of gamification user types: A study on the change of preferences over time
In recent decades, several studies have suggested and validated user models (eg, Bartle,
and Hexad) to represent different user profiles in games and gamified environments …
and Hexad) to represent different user profiles in games and gamified environments …
Exploring Online Teaching and Learning Challenges for the Technical and Vocational Education and Training Lecturer.
This paper explored the challenges lecturers face in teaching through online platforms.
Online learning has become increasingly prevalent in Technical and Vocational Education …
Online learning has become increasingly prevalent in Technical and Vocational Education …