Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)
In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR
publications, which provided invaluable insights into the research challenges and trends …
publications, which provided invaluable insights into the research challenges and trends …
AR/MR remote collaboration on physical tasks: a review
P Wang, X Bai, M Billinghurst, S Zhang, X Zhang… - Robotics and Computer …, 2021 - Elsevier
This paper provides a review of research into using Augmented Reality (AR) and Mixed
Reality (MR) for remote collaboration on physical tasks. AR/MR-based remote collaboration …
Reality (MR) for remote collaboration on physical tasks. AR/MR-based remote collaboration …
Holoportation: Virtual 3d teleportation in real-time
We present an end-to-end system for augmented and virtual reality telepresence, called
Holoportation. Our system demonstrates high-quality, real-time 3D reconstructions of an …
Holoportation. Our system demonstrates high-quality, real-time 3D reconstructions of an …
Collaborative work in augmented reality: A survey
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …
used in medicine, education, games, navigation, maintenance, product design, and …
Project starline: A high-fidelity telepresence system
Experience Project Starline, the first photorealistic telepresence system that demonstrably
outperforms 2D videoconferencing systems, as measured by participant ratings, meeting …
outperforms 2D videoconferencing systems, as measured by participant ratings, meeting …
Microsoft kinect sensor and its effect
Z Zhang - IEEE multimedia, 2012 - ieeexplore.ieee.org
Recent advances in 3D depth cameras such as Microsoft Kinect sensors (www. xbox.
com/en-US/kinect) have created many opportunities for multimedia computing. The Kinect …
com/en-US/kinect) have created many opportunities for multimedia computing. The Kinect …
Real-time compression of point cloud streams
We present a novel lossy compression approach for point cloud streams which exploits
spatial and temporal redundancy within the point data. Our proposed compression …
spatial and temporal redundancy within the point data. Our proposed compression …
Color-guided depth recovery from RGB-D data using an adaptive autoregressive model
This paper proposes an adaptive color-guided autoregressive (AR) model for high quality
depth recovery from low quality measurements captured by depth cameras. We observe and …
depth recovery from low quality measurements captured by depth cameras. We observe and …
Three-dimensional holographic communication system for the metaverse
We demonstrate a real-time three-dimensional communication system integrating the
capture, hologram generation, transmission and display. The point cloud of a 3D scene is …
capture, hologram generation, transmission and display. The point cloud of a 3D scene is …
Low latency stabilization for head-worn displays
Methods, systems, and computer readable media for low latency stabilization for head-worn
displays are disclosed. According to one aspect, the subject matter described herein …
displays are disclosed. According to one aspect, the subject matter described herein …