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GameTable COST action: Kickoff report
The GameTable COST Action kickoff, focusing on “Computational Techniques for Tabletop
Games Heritage,” took place at Leiden University in the Pieter de la Court Building from …
Games Heritage,” took place at Leiden University in the Pieter de la Court Building from …
General board game concepts
Many games often share common ideas or aspects between them, such as their rules,
controls, or playing area. However, in the context of General Game Playing (GGP) for board …
controls, or playing area. However, in the context of General Game Playing (GGP) for board …
Following the leader in multiplayer tabletop games
In a two-player zero-sum game, players classically want to maximise their chance of
winning. When a game has more than two players, using the binary win rate as an objective …
winning. When a game has more than two players, using the binary win rate as an objective …
Measuring board game distance
This paper presents a general approach for measuring distances between board games
within the Ludii general game system. These distances are calculated using a previously …
within the Ludii general game system. These distances are calculated using a previously …
Learning from Ludemes: An Inventory of Common Player Actions within Tabletop Role-Playing Games (TTRPGs) to Inform Principled Design of Game-Based Learning …
In this study, the authors investigate role-playing game design through the lens of
instructional design practice to probe the ecosystem of tabletop role-playing games …
instructional design practice to probe the ecosystem of tabletop role-playing games …
Automatic generation of board game manuals
In this paper we present a process for automatically generating manuals for board games
within the Ludii general game system. This process requires many different sub-tasks to be …
within the Ludii general game system. This process requires many different sub-tasks to be …
Heuristic Knowledge Transfer for General Game Playing
JDA Jung, J Hoey - 2024 IEEE Conference on Games (CoG), 2024 - ieeexplore.ieee.org
General Game Playing (GGP) is a field of study in which artificial agents are required to
compete in games whose rules are not known until runtime. In this domain, time is at a …
compete in games whose rules are not known until runtime. In this domain, time is at a …
Learning state-action features for general game playing
DJNJ Soemers - 2023 - cris.maastrichtuniversity.nl
One of the core challenges considered in the field of artificial intelligence research is the
development of algorithms and computer programs that can autonomously plan, make …
development of algorithms and computer programs that can autonomously plan, make …
[PDF][PDF] International Journal of Role-playing 15--Full Issue
ISSUE 15 Page 1 A peer reviewed journal on analog role-playing games and adjacent
phenomena ISSUE 15 Editorial: The Increasing Specificity and Maturity of Role-playing Game …
phenomena ISSUE 15 Editorial: The Increasing Specificity and Maturity of Role-playing Game …
[PDF][PDF] The Increasing Specificity and Maturity of Role-playing Game Studies
These developments signal not only the maturation of the field, but its increased specificity in
terms of evidence-based work and complex theoretical models. In a maturing field, the …
terms of evidence-based work and complex theoretical models. In a maturing field, the …