Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices

F Brudy, C Holz, R Rädle, CJ Wu, S Houben… - Proceedings of the …, 2019 - dl.acm.org
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …

Collabovr: A reconfigurable framework for creative collaboration in virtual reality

Z He, R Du, K Perlin - 2020 IEEE International Symposium on …, 2020 - ieeexplore.ieee.org
Writing or sketching on whiteboards is an essential part of collaborative discussions in
business meetings, reading groups, design sessions, and interviews. However, prior work in …

Effect of collaboration mode and position arrangement on immersive analytics tasks in virtual reality: a pilot study

L Chen, HN Liang, F Lu, J Wang, W Chen, Y Yue - Applied Sciences, 2021 - mdpi.com
[Background] Virtual reality (VR) technology can provide unique immersive experiences for
group users, and especially for analytics tasks with visual information in learning. Providing …

Collaboration within large groups in the classroom

E Szewkis, M Nussbaum, T Rosen, J Abalos… - International Journal of …, 2011 - Springer
The purpose of this paper is to show how a large group of students can work collaboratively
in a synchronous way within the classroom using the cheapest possible technological …

Collocated collaboration analytics: Principles and dilemmas for mining multimodal interaction data

R Martinez-Maldonado, J Kay… - Human–Computer …, 2019 - Taylor & Francis
Learning to collaborate effectively requires practice, awareness of group dynamics, and
reflection; often it benefits from coaching by an expert facilitator. However, in physical …

Collaborative sensemaking on a digital tabletop and personal tablets: prioritization, comparisons, and tableaux

JR Wallace, SD Scott, CG MacGregor - Proceedings of the SIGCHI …, 2013 - dl.acm.org
We describe an investigation of the support that three different display configurations
provided for a collaborative sensemaking task: a digital table; personal tablets; and both the …

MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces

J Seifert, A Simeone, D Schmidt, P Holleis… - Proceedings of the …, 2012 - dl.acm.org
One of the most popular scenarios for advertising interactive surfaces in the home is their
support for solving co-located collaborative tasks. Examples include joint planning of events …

Group vs individual: Impact of touch and tilt cross-device interactions on mixed-focus collaboration

L Homaeian, N Goyal, JR Wallace… - Proceedings of the 2018 …, 2018 - dl.acm.org
Cross-device environments (XDEs) have been developed to support a multitude of
collaborative activities. Yet, little is known about how different cross-device interaction …

Co-located collaborative sensemaking on a large high-resolution display with multiple input devices

K Vogt, L Bradel, C Andrews, C North, A Endert… - … –INTERACT 2011: 13th …, 2011 - Springer
This study adapts existing tools (Jigsaw and a text editor) to support multiple input devices,
which were then used in a co-located collaborative intelligence analysis study conducted on …

Come Look at This: Supporting Fluent Transitions between Tightly and Loosely Coupled Collaboration in Social Virtual Reality

P Bimberg, D Zielasko, B Weyers… - … on Visualization and …, 2024 - ieeexplore.ieee.org
Collaborative work in social virtual reality often requires an interplay of loosely coupled
collaboration from different virtual locations and tightly coupled face-to-face collaboration …