Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

Gamification in education: Why, where, when, and how?—A systematic review

N Zeybek, E Saygı - Games and Culture, 2024 - journals.sagepub.com
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …

La gamificación en el proceso de enseñanza-aprendizaje: una aproximación teórica

FG Casaus, JFC Muñoz, JAM Sánchez… - … , educación física y …, 2020 - dialnet.unirioja.es
El presente artículo tiene como objetivo principal llevar a cabo una aproximación teórica del
concepto de gamificación, todo ello desde el punto de vista de la educación. Introduciremos …

Revealing the hotspots of educational gamification: An umbrella review

AHS Metwally, LE Nacke, M Chang, Y Wang… - International Journal of …, 2021 - Elsevier
With gamification flourishing in popularity in educational research, it is essential to
synthesize the expanding literature on educational gamification. The current umbrella …

Adapting gamified learning systems using educational data mining techniques

LF Daghestani, LF Ibrahim… - Computer …, 2020 - Wiley Online Library
Artificial intelligence (AI) provides opportunities to improve the effectiveness of e‐learning by
increasing students' engagement. Adaptive e‐learning uses AI to support individual learners …

Use of gamification and game-based learning in educating Generation Alpha

PA Fernando, HKS Premadasa - Educational Technology & Society, 2024 - JSTOR
Children born after 2010 are labelled as members of Generation Alpha, who currently
pursue their primary education. Gamification and game-based learning methodologies have …

Goals for goal setting: a sco** review on personal informatics

T Ekhtiar, A Karahanoğlu, R Gouveia… - Proceedings of the 2023 …, 2023 - dl.acm.org
Research has extensively explored how personal informatics tools can support people's
health goal setting practices. To understand the current state and reflect on the future of goal …

La gamificación educativa y sus desafíos actuales desde la perspectiva pedagógica

GMM Mendoza, IEC Bermúdez - 2021 - revistas.utm.edu.ec
La gamificación en el área académica facilita una estrategia eficaz para motivar al
alumnado, intensificar el aprendizaje e invocar una competencia amistosa y colaborativa a …

Gamification in business education: Visualizing bibliometric networks analysis

CL Goi - Journal of Education for Business, 2023 - Taylor & Francis
The term “gamification” was introduced in 2002 and used in business education to enhance
the teaching and learning process and connect students with the real world of business. This …

Capturing student interest in software engineering through gamification: A systematic literature review

MR Ngandu, D Risinamhodzi, GP Dzvapatsva… - Discover …, 2023 - Springer
ICT tools in education are widely used to support the aim of achieving learning outcomes by
improving critical areas such as student engagement, participation, and motivation. In this …