Generative adversarial networks–enabled human–artificial intelligence collaborative applications for creative and design industries: A systematic review of current …

RT Hughes, L Zhu, T Bednarz - Frontiers in artificial intelligence, 2021 - frontiersin.org
The future of work and workplace is very much in flux. A vast amount has been written about
artificial intelligence (AI) and its impact on work, with much of it focused on automation and …

Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges

X Wang, Y Xu, S Liu, B Ren, J Kosinka… - Computational Visual …, 2024 - Springer
Physics-based fluid simulation has played an increasingly important role in the computer
graphics community. Recent methods in this area have greatly improved the generation of …

ArtVerse: a paradigm for parallel human–machine collaborative painting creation in metaverses

C Guo, Y Dou, T Bai, X Dai, C Wang… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Currently, the development of the foundation model, metaverse, nonfungible token (NFT),
and other emerging technologies has brought profound effects on the whole art field …

Deep painterly harmonization

F Luan, S Paris, E Shechtman… - Computer graphics …, 2018 - Wiley Online Library
Copying an element from a photo and pasting it into a painting is a challenging task.
Applying photo compositing techniques in this context yields subpar results that look like a …

Frida: A collaborative robot painter with a differentiable, real2sim2real planning environment

P Schaldenbrand, J McCann… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Painting is an artistic process of rendering visual content that achieves the high-level
communication goals of an artist that may change dynamically throughout the creative …

Practical pigment mixing for digital painting

Š Sochorová, O Jamriška - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
There is a significant flaw in today's painting software: the colors do not mix like actual
paints. Eg, blue and yellow make gray instead of green. This is because the software is built …

Fast fluid simulations with sparse volumes on the GPU

K Wu, N Truong, C Yuksel… - Computer Graphics …, 2018 - Wiley Online Library
We introduce efficient, large scale fluid simulation on GPU hardware using the fluid‐implicit
particle (FLIP) method over a sparse hierarchy of grids represented in NVIDIA® GVDB …

Skywork-daVinci: A novel CPSS-based painting support system

C Guo, T Bai, Y Lu, Y Lin, G **ong… - 2020 IEEE 16th …, 2020 - ieeexplore.ieee.org
There are many artistic support systems available for artists, but none of them provides high-
grade collaborative support for traditional artistic painting as an assistant. To collaborate …

Neural brushstroke engine: Learning a latent style space of interactive drawing tools

M Shugrina, CY Li, S Fidler - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
We propose Neural Brushstroke Engine, the first method to apply deep generative models to
learn a distribution of interactive drawing tools. Our conditional GAN model learns the latent …

Classification of basic artistic media based on a deep convolutional approach

H Yang, K Min - The Visual Computer, 2020 - Springer
Artistic media play an important role in recognizing and classifying artworks in many artwork
classification works and public artwork databases. We employ deep CNN structure to …