A survey of educational games as interaction design tools for affective learning: Thematic analysis taxonomy

Z Yusoff, A Kamsin, S Shamshirband… - Education and …, 2018 - Springer
A Computer game is the new platform in generating learning experiences for educational
purposes. There are many educational games that have been used as an interaction design …

Integration of digital games in learning and e-learning environments: Connecting experiences and context

B Gros - Digital games and mathematics learning: Potential …, 2015 - Springer
Researchers and educational practitioners are increasingly turning their attention towards
the effects of the use of digital games for learning. Many games satisfy the basic …

Game dimensions and pedagogical dimension in serious games

B Gros - Handbook of research on serious games for …, 2017 - igi-global.com
Designing serious games is a complex process because finding the right balance between
the 'serious' and the 'game'dimensions is vital, as pointed out in some meta-analyses …

Develo** systemic thinking through gamification with invention system kits: Case of an aircraft assembly line

IAC Jiméneza, JPC González… - Academia y …, 2021 - revistas.unimilitar.edu.co
Los países en desarrollo como Colombia han entendido que la educación es una estrategia
eficaz para cerrar las brechas de desigualdad social y mejorar las habilidades de la …

[PDF][PDF] Maegus: A sustainable energy simulation to promote energy literacy

K Nataraja, D Whittinghill - E-Learn: World Conference on E …, 2013 - learntechlib.org
We introduce a Unity-based sustainable energy simulation called MAEGUS (Measuring
Alternative Energy Generation via Unity Simulation) that is intended as an educational tool …

Proposing university students learning approach–learning and playing via Facebook

MK Yeh, SHJ Liu, ZP Ho - International Conference on Education …, 2015 - atlantis-press.com
Game enhanced learning (GEL) or computer aids education (CAE) presupposes that game-
like applications and computer-based tools enable to improve learners' cognitive and social …

The development and applications of serious games in the public services: defence and health

I Paraskevopoulos - 2014 - bura.brunel.ac.uk
The latest advances of Virtual Reality technologies and three-dimensional graphics, as well
as the developments in Gaming Technologies in the recent years, have stemmed the …

Usability testing of the MAEGUS serious game

J He - 2014 - search.proquest.com
Interpreting raw data in serious games and simulations can be a time consuming and
uninteresting task without visualizations. This study proposes one possible solution for an …

[PDF][PDF] An empirical test of an educational video game to teach energy literacy

K Nataraja, N Head, D Whittinghill - ASEE Illinois-Indiana Section …, 2014 - ilin.asee.org
This paper presents the results of a pilot study conducted using a new educational tool to
help promote energy literacy in students. The tool is named MAEGUS, an acronym that …

[PDF][PDF] Zarwina Yusoff, Amirrudin Kamsin, Shahaboddin Shamshirband & Anthony

T Chronopoulos - academia.edu
A Computer game is the new platform in generating learning experiences for educational
purposes. There are many educational games that have been used as an interaction design …