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A genre-specific game description language for game boy rpgs
Existing game description languages (GDLs) aspire to generality, but their focus on the
specification of low-level mechanics leaves game generators that target these GDLs in the …
specification of low-level mechanics leaves game generators that target these GDLs in the …
Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration
Abstract Procedural Content Generation (PCG) is defined as the automatic creation of game
content using algorithms. PCG has a long history in both the game industry and the …
content using algorithms. PCG has a long history in both the game industry and the …
Supporting cs1 instructors: Design and evaluation of a game generator
Serious games have shown much promise in education, including in the teaching of
programming. However, instructors who teach introductory programming often do not have …
programming. However, instructors who teach introductory programming often do not have …
[PDF][PDF] Opportunities for Approachable Game Development via Program Synthesis.
M Kreminski, M Mateas - AIIDE Workshops, 2021 - mkremins.github.io
Program synthesis techniques can be used to improve the approachability of game
development, but much work remains to be done in bridging the gap between program …
development, but much work remains to be done in bridging the gap between program …
Supporting CS Trainee Teachers with Game Authoring Tools
Despite the current evidence suggesting the potential of game-based learning (GBL) in
education, develo** serious games remains difficult, time consuming and expensive. This …
education, develo** serious games remains difficult, time consuming and expensive. This …