A genre-specific game description language for game boy rpgs

T Duplantis, I Karth, M Kreminski… - … IEEE Conference on …, 2021 - ieeexplore.ieee.org
Existing game description languages (GDLs) aspire to generality, but their focus on the
specification of low-level mechanics leaves game generators that target these GDLs in the …

Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration

MF Maleki, R Zhao - Proceedings of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
Abstract Procedural Content Generation (PCG) is defined as the automatic creation of game
content using algorithms. PCG has a long history in both the game industry and the …

Supporting cs1 instructors: Design and evaluation of a game generator

JT Anyango, H Suleman - Proceedings of the 26th ACM Conference on …, 2021 - dl.acm.org
Serious games have shown much promise in education, including in the teaching of
programming. However, instructors who teach introductory programming often do not have …

[PDF][PDF] Opportunities for Approachable Game Development via Program Synthesis.

M Kreminski, M Mateas - AIIDE Workshops, 2021 - mkremins.github.io
Program synthesis techniques can be used to improve the approachability of game
development, but much work remains to be done in bridging the gap between program …

Supporting CS Trainee Teachers with Game Authoring Tools

J Anyango, H Suleman - 2021 - pubs.cs.uct.ac.za
Despite the current evidence suggesting the potential of game-based learning (GBL) in
education, develo** serious games remains difficult, time consuming and expensive. This …