Multimodal'eyes-free'interaction techniques for wearable devices
Mobile and wearable computers present input/output prob-lems due to limited screen space
and interaction techniques. When mobile, users typically focus their visual attention on …
and interaction techniques. When mobile, users typically focus their visual attention on …
Augmented reality audio for mobile and wearable appliances
The concept of augmented reality audio characterizes techniques where a real sound
environment is extended with virtual auditory environments and communications scenarios …
environment is extended with virtual auditory environments and communications scenarios …
The effects of over and under sampling on fault-prone module detection
The goal of this paper is to improve the prediction performance of fault-prone module
prediction models (fault-proneness models) by employing over/under sampling methods …
prediction models (fault-proneness models) by employing over/under sampling methods …
[書籍][B] The universal access handbook
C Stephanidis - 2009 - taylorfrancis.com
In recent years, the field of Universal Access has made significant progress in consolidating
theoretical approaches, scientific methods and technologies, as well as in exploring new …
theoretical approaches, scientific methods and technologies, as well as in exploring new …
A user study of auditory versus visual interfaces for use while driving
This paper describes a user study on interaction with a mobile device installed in a driving
simulator. Two new auditory interfaces were proposed and their effectiveness and efficiency …
simulator. Two new auditory interfaces were proposed and their effectiveness and efficiency …
Interactive 3D sound hyperstories for blind children
M Lumbreras, J Sánchez - Proceedings of the SIGCHI conference on …, 1999 - dl.acm.org
Interactive software is currently used for learning and entertainment purposes. This type of
software is not very common among blind children because most computer games and …
software is not very common among blind children because most computer games and …
[PDF][PDF] A paradigm shift: alternative interaction techniques for use with mobile & wearable devices
Desktop user interface design originates from the fact that users are stationary and can
devote all of their visual resource to the application with which they are interacting. In …
devote all of their visual resource to the application with which they are interacting. In …
Connecting'to the information society: a European perspective
C Stephanidis, PL Emiliani - technology and disability, 1999 - content.iospress.com
This paper addresses the critical issue of accessibility of interactive applications and
services in the Information Society by disabled and elderly people, following two paths …
services in the Information Society by disabled and elderly people, following two paths …
Auditory display design—an investigation of a design pattern approach
We present the evaluation of a methodological design framework that supports expert and
novice designers in creating auditory artefacts in human–technology interaction. We first …
novice designers in creating auditory artefacts in human–technology interaction. We first …
The tangible desktop: a multimodal approach to nonvisual computing
Audio-only interfaces, facilitated through text-to-speech screen reading software, have been
the primary mode of computer interaction for blind and low-vision computer users for more …
the primary mode of computer interaction for blind and low-vision computer users for more …