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[PDF][PDF] Towards a science of user engagement (position paper)
User engagement is a key concept in designing user-centred web applications. It refers to
the quality of the user experience that emphasises the positive aspects of the interaction …
the quality of the user experience that emphasises the positive aspects of the interaction …
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs
Abstract Background and Aim Gamefulness is commonly cited as the primary goal of
gamification, a family of approaches employed in education, business, healthcare …
gamification, a family of approaches employed in education, business, healthcare …
An approach to evaluating the user experience of serious games
The use of serious games to support learning continues to expand across a range of
educational and training settings. Hence, a need exists to understand more fully how users …
educational and training settings. Hence, a need exists to understand more fully how users …
User experience: Buzzword or new paradigm?
D Scapin, B Senach, B Trousse… - ACHI 2012, The Fifth …, 2012 - inria.hal.science
This paper explores User Experience, a rather novel and popular view on human-computer
interaction, through an extensive review of the literature. After introducing its polysemous …
interaction, through an extensive review of the literature. After introducing its polysemous …
Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour
This paper aims to investigate the relationship between advergame design, advergame
experience and consumer behaviour across cultures. For this purpose, a study was …
experience and consumer behaviour across cultures. For this purpose, a study was …
[PDF][PDF] The motivational potential of digital games and gamification-the relation between game elements, experience and behavior change
ED Mekler - 2016 - edoc.unibas.ch
Digital games have become the most popular medium of our time, having even surpassed
the movie industry in terms of sales. Arguably, digital games offer some of the most …
the movie industry in terms of sales. Arguably, digital games offer some of the most …
Using the SGDA framework to design and evaluate research games
Background. Several HCI researchers have started to use game design elements in their
research to create playful methods for involving end-users in design. Similar to serious …
research to create playful methods for involving end-users in design. Similar to serious …
[PDF][PDF] Play across cultural borders: An explorative cross-cultural study of digital game player experience by analyzing user reviews and think-aloud protocols
S Brückner - Games, Play and Societal Debates View project, 2020 - researchgate.net
Digital games are the fastest growing medium of our time. Their proliferation and prominent
role in society have sparked public debates and led to the development of “game studies” …
role in society have sparked public debates and led to the development of “game studies” …
Interactive narrative design beyond the secret art status: A method to verify design conventions for interactive narrative
In recent years, game narrative has emerged as an area for novel game concepts and as a
strategy to distinguish a particular title. However, innovation in this area comes primarily …
strategy to distinguish a particular title. However, innovation in this area comes primarily …
On the core elements of the experience of playing video games
EH Calvillo Gámez - 2009 - discovery.ucl.ac.uk
This dissertation presents a multi-method approach to study the user experience of playing
video games. The motivation is to devise an objective assessment of the concept of user …
video games. The motivation is to devise an objective assessment of the concept of user …