Avatar-mediated communication and social identification

CI Teng, AR Dennis, AS Dennis - Journal of Management …, 2023 - Taylor & Francis
ABSTRACT Avatar-mediated communication (AMC), commonly used in online environments
such as games and the emerging metaverse, is different from traditional computer-mediated …

[HTML][HTML] Creatability, achievability, and immersibility: New game design elements that increase online game usage

CI Teng, TL Huang, GL Huang, CN Wu… - International Journal of …, 2024 - Elsevier
Online games are popular technology-enabled applications designed to satisfy a wide
range of player needs. Self-determination theory (SDT) has been used in past online game …

How gamifying AI shapes customer motivation, engagement, and purchase behavior

MG Elmashhara, R De Cicco, SC Silva… - Psychology & …, 2024 - Wiley Online Library
Recently, firms started to gamify conversational artificial intelligence (AI) agents, such as
chatbots, to improve purchase outcomes. This article explores strategies for incorporating …

Altruism or egoism–how do game features motivate cooperation? An investigation into user we-intention and I-intention

M Riar, B Morschheuser, R Zarnekow… - Behaviour & …, 2024 - Taylor & Francis
Achieving cooperation between individuals is challenging and often driven by self-beneficial
motives. On the other hand, people also seem capable of subordinating their personal …

Brands in a game or a game for brands? Comparing the persuasive effectiveness of in‐game advertising and advergames

T Ghosh, SS, YK Dwivedi - Psychology & Marketing, 2022 - Wiley Online Library
Although a rich body of knowledge exists in the domain of gamification of advertising, no
research emphasis has been given to compare the persuasive effects of two well‐known …

Needs before deeds: Psychological need satisfaction as a mechanism linking inclusive leadership to organizational citizenship behavior

Z Sedlářík, R Bauwens, M van Engen - Leadership & Organization …, 2024 - emerald.com
Purpose Drawing upon self-determination theory (SDT) and the proactive motivation model,
this study examined how inclusive leadership is related to organizational citizenship …

Knowledge sharing leads to engagement during Covid-19 for online gamers

J Paul, M Akbari, S Mondal, S Das - Information & Management, 2024 - Elsevier
Online games have emerged as a breath of fresh air in the lives of the current digital
generation amidst the backdrop of COVID-19 and subsequent global lockdowns. Within …

Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty

TTL Pham, TL Huang, GY Liao, YJ Chou… - Computers in Human …, 2023 - Elsevier
Online games are prominent computer applications worldwide. Gamers form teams to
cooperate to achieve gaming goals. If gamers do not have in-game cooperation knowledge …

Intrinsic need satisfaction, emotional attachment, and value co-creation behaviors of seniors in using modified mobile government

W Guo, T Chen, Y Wei - Cities, 2023 - Elsevier
Although mobile-government-for-elders has the advantages of improving social equity,
narrowing the digital divide, and reducing service costs, most previous studies on mobile …

Tomorrow will be better: gamers' expectation and game usage

TL Huang, GY Liao, TCE Cheng, WX Chen… - Computers in Human …, 2024 - Elsevier
Online games generate enormous revenues for game makers, but game makers encounter
the difficulty in ensuring that in-game tasks are sufficiently challenging to elicit achievement …