Connected play in virtual worlds: Communication and control mechanisms in virtual worlds for children and adolescents
Technology plays an essential role in sha** youth's communication and social
interactions in online multiplayer games. Due to physical distancing restrictions during the …
interactions in online multiplayer games. Due to physical distancing restrictions during the …
The relationship between online and offline play: Friendship and exclusion
J Marsh - Children's games in the new media age, 2016 - taylorfrancis.com
This book emerges from a project1 centrally concerned with the relationship between
children's traditional play cultures and their media-based play, an issue addressed by the …
children's traditional play cultures and their media-based play, an issue addressed by the …
'Adults don't understand': exploring how teens use dialectical frameworks to navigate webs of tensions in online life
As communication increasingly takes place online and via mobile technologies, young
people are the fastest growing adopters of new online platforms. Consequently …
people are the fastest growing adopters of new online platforms. Consequently …
Porous by design: how childcare platforms impact worker personhood, safety, and connection
Care work is always already unequal. It involves looking after others' physical,
psychological, emotional, and developmental needs. Paid care work tends to be conducted …
psychological, emotional, and developmental needs. Paid care work tends to be conducted …
The stamp plate and the kicking chair: Playful productivity for mealtime in preschools
Most technology designed for young children at mealtime centers around conceptions of
how the child should eat or behave at the table. Expanding this view to include children's …
how the child should eat or behave at the table. Expanding this view to include children's …
The “three M's” counter-measures to children's risky online behaviors: mentor, mitigate and monitor
The “three M’s” counter-measures to children’s risky online behaviors: mentor, mitigate and
monitor | Emerald Insight Books and journals Case studies Expert Briefings Open Access …
monitor | Emerald Insight Books and journals Case studies Expert Briefings Open Access …
Remediating Tinker Bell: Exploring childhood and commodification through a century-long transmedia narrative
EM Meyers, JP McKnight… - Jeunesse: Young People …, 2014 - utpjournals.press
The one-hundred-year trajectory of the mischievous Tinker Bell, from JM Barrie's 1904 play
Peter Pan, or the Boy Who Would Not Grow Up to the present-day Disney Fairies franchise …
Peter Pan, or the Boy Who Would Not Grow Up to the present-day Disney Fairies franchise …
'Friending someone means just adding them to your friends list, not much else' Children's casual practices in virtual world games
R Willett - Convergence, 2017 - journals.sagepub.com
This article analyzes young preteens' uses and understandings of virtual world games, with
a focus on the structures that create different online experiences. The study involved working …
a focus on the structures that create different online experiences. The study involved working …
Personal and socio-emotional development and technology
A Scollan, B Gallagher - Young children in a digital age, 2016 - api.taylorfrancis.com
This chapter focuses the impact on the personal and socio-emotional development of
children of two significant tensions that occur as a result of the transition process between …
children of two significant tensions that occur as a result of the transition process between …
" Green washing" the digital playground: how virtual worlds support ecological intelligence... or do they?
EM Meyers, R Bittner - Proceedings of the 2012 iConference, 2012 - dl.acm.org
An emerging approach to teaching young people about sustainability is the use of
immersive game spaces and virtual environments. This project focuses on children's virtual …
immersive game spaces and virtual environments. This project focuses on children's virtual …