Connected play in virtual worlds: Communication and control mechanisms in virtual worlds for children and adolescents

Y Du, TD Grace, K Jagannath… - Multimodal Technologies …, 2021 - mdpi.com
Technology plays an essential role in sha** youth's communication and social
interactions in online multiplayer games. Due to physical distancing restrictions during the …

The relationship between online and offline play: Friendship and exclusion

J Marsh - Children's games in the new media age, 2016 - taylorfrancis.com
This book emerges from a project1 centrally concerned with the relationship between
children's traditional play cultures and their media-based play, an issue addressed by the …

'Adults don't understand': exploring how teens use dialectical frameworks to navigate webs of tensions in online life

S Malvini Redden, AK Way - Journal of Applied Communication …, 2017 - Taylor & Francis
As communication increasingly takes place online and via mobile technologies, young
people are the fastest growing adopters of new online platforms. Consequently …

Porous by design: how childcare platforms impact worker personhood, safety, and connection

C Lustig, MA Kaneko, M Gupta, K Dattani… - Proceedings of the …, 2024 - dl.acm.org
Care work is always already unequal. It involves looking after others' physical,
psychological, emotional, and developmental needs. Paid care work tends to be conducted …

The stamp plate and the kicking chair: Playful productivity for mealtime in preschools

YY Chen, K Baljon, B Tran, DK Rosner… - Proceedings of the 17th …, 2018 - dl.acm.org
Most technology designed for young children at mealtime centers around conceptions of
how the child should eat or behave at the table. Expanding this view to include children's …

The “three M's” counter-measures to children's risky online behaviors: mentor, mitigate and monitor

K Renaud, S Prior - Information & Computer Security, 2021 - emerald.com
The “three M’s” counter-measures to children’s risky online behaviors: mentor, mitigate and
monitor | Emerald Insight Books and journals Case studies Expert Briefings Open Access …

Remediating Tinker Bell: Exploring childhood and commodification through a century-long transmedia narrative

EM Meyers, JP McKnight… - Jeunesse: Young People …, 2014 - utpjournals.press
The one-hundred-year trajectory of the mischievous Tinker Bell, from JM Barrie's 1904 play
Peter Pan, or the Boy Who Would Not Grow Up to the present-day Disney Fairies franchise …

'Friending someone means just adding them to your friends list, not much else' Children's casual practices in virtual world games

R Willett - Convergence, 2017 - journals.sagepub.com
This article analyzes young preteens' uses and understandings of virtual world games, with
a focus on the structures that create different online experiences. The study involved working …

Personal and socio-emotional development and technology

A Scollan, B Gallagher - Young children in a digital age, 2016 - api.taylorfrancis.com
This chapter focuses the impact on the personal and socio-emotional development of
children of two significant tensions that occur as a result of the transition process between …

" Green washing" the digital playground: how virtual worlds support ecological intelligence... or do they?

EM Meyers, R Bittner - Proceedings of the 2012 iConference, 2012 - dl.acm.org
An emerging approach to teaching young people about sustainability is the use of
immersive game spaces and virtual environments. This project focuses on children's virtual …