Map** the landscape of creativity support tools in HCI

J Frich, L MacDonald Vermeulen, C Remy… - Proceedings of the …, 2019 - dl.acm.org
Creativity Support Tools (CSTs) play a fundamental role in the study of creativity in Human-
Computer Interaction (HCI). Even so, there is no consensus definition of the term'CST'in HCI …

Twenty years of creativity research in human-computer interaction: Current state and future directions

J Frich, M Mose Biskjaer, P Dalsgaard - Proceedings of the 2018 …, 2018 - dl.acm.org
Creativity has been a growing topic in the ACM community since the 1990s; however, no
clear overview of this trend has been offered. We present a thorough survey of 998 creativity …

Multi-touch gestures for pre-kindergarten children

V Nacher, J Jaen, E Navarro, A Catala… - International journal of …, 2015 - Elsevier
The direct manipulation interaction style of multi-touch technology makes it the ideal
mechanism for learning activities from pre-kindergarteners to adolescents. However, most …

Evaluating creativity support tools in HCI research

C Remy, L MacDonald Vermeulen, J Frich… - Proceedings of the …, 2020 - dl.acm.org
The design and development of Creativity Support Tools (CSTs) is of growing interest in
research at the intersection of creativity and Human-Computer Interaction, and has been …

A meta-analysis of tangible learning studies from the tei conference

Y Li, M Liang, J Preissing, N Bachl, MM Dutoit… - Proceedings of the …, 2022 - dl.acm.org
Tangible learning has received increasing attention. However, in the recent decade, it has
no comprehensive overview. This study aimed to fill the gap and reviewed 92 publications …

[HTML][HTML] Evaluating digital creativity support for children: A systematic literature review

MH Hagen, DS Cruzes, L Jaccheri, JA Fails - International Journal of Child …, 2023 - Elsevier
Creativity, the process of creating something new and valuable, benefits children by
improving their skills and development, encouraging interaction and engagement, and …

Interactive technologies for preschool game-based instruction: Experiences and future challenges

V Nacher, F Garcia-Sanjuan, J Jaen - Entertainment Computing, 2016 - Elsevier
According to current kindergarten curricula, game play is an important basis for children
development and it is the main driving force when designing educational activities during …

User-defined semantics for the design of IoT systems enabling smart interactive experiences

C Ardito, G Desolda, R Lanzilotti, A Malizia… - Personal and Ubiquitous …, 2020 - Springer
Automation in computing systems has always been considered a valuable solution to
unburden the user. Internet of Things (IoT) technology best suits automation in different …

Analysing trade-offs in frameworks for the design of smart environments

C Ardito, G Desolda, R Lanzilotti, A Malizia… - Behaviour & …, 2020 - Taylor & Francis
ABSTRACT Smart Interactive Experiences (SIEs) are usage situations enabled by the
Internet of Things that empower users to interact with the surrounding environment. The goal …

Impact of different interaction protocols on group communication, satisfaction and learning outcomes of primary school children when using multitouch tabletops

D Roldán-Álvarez, A Bacelo, E Martín, PA Haya - Computers & Education, 2020 - Elsevier
Using information and communication technology (ICT) in childhood education is becoming
more relevant as research shows that it can be used to foster children's academic and non …