Utilization of'Quizizz'a Game-Based Assessment: An Instructional Strategy in Secondary Education Science 10.

AT Capinding - European Journal of Educational Research, 2022 - ERIC
The primary goal of this study was to explore the effectiveness of Quizizz in enhancing
students' motivation, interest, and achievement in physics. This study was conducted at the …

Is MonoMart with an Islamic context: Monopoly-smart media effective in elementary school game-based mathematics learning?

WSS Pandia, S Suharsiwi… - Numerical …, 2022 - journal.iaimnumetrolampung.ac.id
Elementary mathematics education must include character guidance (honesty, hard effort,
independence, social care, curiosity, faith, and responsibility) and mathematical …

EDUTainment: Effectiveness of game-based activities in teaching ecosystem topics

N Lasala Jr - 2023 - philpapers.org
This study utilized four game-based activities (GBAs) developed by the researcher to
determine their effectiveness in teaching Ecosystem topics for Grade 7 Biology in terms of …

Implementation of" Kurikulum Merdeka Belajar": What's the Problem, Difficulty, and Solution?

U Bausir, S Inganah… - Numerical …, 2022 - journal.iaimnumetrolampung.ac.id
Abstract The Industrial Revolution 5.0 era presents challenges as well as opportunities for
educational institutions. The demands of modern and develo** educational institutions …

The “Sciencemopoly Game” to improve junior high school students' learning motivation on the digestive system topic

MN Hayati, MA Fatkhurrohman… - AIP Conference …, 2022 - pubs.aip.org
This study intends to 1) develop teaching media" Sciencemopoly Game" for grade VIII
students of SMP Al Qur'an Zaenuddin on the digestive system topic; 2) determine the …

Development of Educational Monopoly Learning Media in Science Subjects to Improve Students Learning Outcomes

F Kamelia, D Wulandari - Jurnal Penelitian Pendidikan IPA, 2024 - jppipa.unram.ac.id
Student interest in learning will increment in the event that the educator utilizes different
learning media than expected. This research and development mean to develop and test the …

Monopoly-based augmented reality game design as a practice media in learning the Physics of magnetism concepts

AH Permana, DA Nugroho - Journal of Physics: Conference …, 2023 - iopscience.iop.org
The most common student problems are frequently forgetting concepts, lots of memorized
formulas, difficulty imagining magnetic phenomena, and lack of motivation. The uses of …

The 360˚ View: Contextualized Virtual Reality Tours as Innovative Teaching Tool in Ecology for Elementary School Students

RJ Gestiada, FJ Tisoy - Journal of Basic Education Research, 2025 - cahaya-ic.com
Abstract Purpose of the Study. This study aims to develop and validate Contextualized
Virtual Reality Tours as instructional materials for teaching ecology concepts to elementary …

The Influence of TGT Type Cooperative Learning through Jellyfish Hunting Games on Science Collaboration Ability

R Faradizah, NV Armadyaningtyas - … Penelitian Pendidikan IPA, 2024 - jppipa.unram.ac.id
This study aims to determine the significance of the effect of implementing the TGT-type
cooperative learning model on the science collaboration abilities of fourth-grade elementary …

E-Tax Module as a Suitable Media in Accounting Learning

BN Nirbita, S Norviana - Journal of Economics Education and …, 2024 - ppjp.ulm.ac.id
Abstract Income Tax Reform Law Number 7 of 2021 concerning Harmonization of Tax
Regulations was implemented on January 1, 2022. This means that tax material has also …