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Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
[HTML][HTML] A systematic survey on cybersickness in virtual environments
Virtual reality (VR) is an emerging technology with a broad range of applications in training,
entertainment, and business. To maximize the potentials of virtual reality as a medium, the …
entertainment, and business. To maximize the potentials of virtual reality as a medium, the …
Estimating VR Sickness and user experience using different HMD technologies: An evaluation study
This paper presents results of a user study of the effects of virtual reality technology on VR
Sickness and User Experience. In our study the participants watched two different …
Sickness and User Experience. In our study the participants watched two different …
TutoriVR: A video-based tutorial system for design applications in virtual reality
Virtual Reality painting is a form of 3D-painting done in a Virtual Reality (VR) space. Being a
relatively new kind of art form, there is a growing interest within the creative practices …
relatively new kind of art form, there is a growing interest within the creative practices …
Factors affecting usability of 3D model learning in a virtual reality environment
H Huang, CF Lee - Interactive Learning Environments, 2022 - Taylor & Francis
The aim of the present study was to explore the learning usability factors of 3D modeling in
virtual reality environment (VRE). Users' 3D modeling usability factors in VR were …
virtual reality environment (VRE). Users' 3D modeling usability factors in VR were …
Retinal projection type lightguide-based near-eye display with switchable viewpoints
We present a retinal-projection-based near-eye display with switchable multiple viewpoints
by polarization-multiplexing. Active switching of viewpoints is provided by the polarization …
by polarization-multiplexing. Active switching of viewpoints is provided by the polarization …
Can the three-dimensional heads-up display improve ergonomics, surgical performance, and ophthalmology training compared to conventional microscopy?
Purpose To explore ophthalmic surgeons' opinions regarding three-dimensional heads-up
display (3D HUD) use and investigate musculoskeletal (MSK) complaints among …
display (3D HUD) use and investigate musculoskeletal (MSK) complaints among …
The impact of emerging technology influences product placement effectiveness: A sco** study from interactive marketing perspective
Purpose Interactive marketing (IM) has influenced commercial communication, including
product placement (PP), which has become an essential form of integrating brands within …
product placement (PP), which has become an essential form of integrating brands within …
Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality
Despite remarkable advances in virtual reality (VR) technologies, serious challenges remain
in making extended VR sessions with head-mounted displays (HMDs) thoroughly …
in making extended VR sessions with head-mounted displays (HMDs) thoroughly …
Effects of line length, number of lines, line spacing, and font size on reading performance of Chinese text in virtual reality environment
APK Kwok, M Yan, ZH Xu, JY Lin, R Da Chen… - International Journal of …, 2023 - Elsevier
The increasing importance of virtual reality (VR) necessitates reading in VR environments.
Nonetheless, there is a lack of research on the factors influencing reading performance …
Nonetheless, there is a lack of research on the factors influencing reading performance …