Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis

D Saredakis, A Szpak, B Birckhead… - Frontiers in human …, 2020 - frontiersin.org
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …

[HTML][HTML] A systematic survey on cybersickness in virtual environments

AN Ramaseri Chandra, F El Jamiy, H Reza - Computers, 2022 - mdpi.com
Virtual reality (VR) is an emerging technology with a broad range of applications in training,
entertainment, and business. To maximize the potentials of virtual reality as a medium, the …

Estimating VR Sickness and user experience using different HMD technologies: An evaluation study

A Somrak, I Humar, MS Hossain, MF Alhamid… - Future Generation …, 2019 - Elsevier
This paper presents results of a user study of the effects of virtual reality technology on VR
Sickness and User Experience. In our study the participants watched two different …

TutoriVR: A video-based tutorial system for design applications in virtual reality

B Thoravi Kumaravel, C Nguyen, S DiVerdi… - Proceedings of the …, 2019 - dl.acm.org
Virtual Reality painting is a form of 3D-painting done in a Virtual Reality (VR) space. Being a
relatively new kind of art form, there is a growing interest within the creative practices …

Factors affecting usability of 3D model learning in a virtual reality environment

H Huang, CF Lee - Interactive Learning Environments, 2022 - Taylor & Francis
The aim of the present study was to explore the learning usability factors of 3D modeling in
virtual reality environment (VRE). Users' 3D modeling usability factors in VR were …

Retinal projection type lightguide-based near-eye display with switchable viewpoints

C Yoo, M Chae, S Moon, B Lee - Optics express, 2020 - opg.optica.org
We present a retinal-projection-based near-eye display with switchable multiple viewpoints
by polarization-multiplexing. Active switching of viewpoints is provided by the polarization …

The impact of emerging technology influences product placement effectiveness: A sco** study from interactive marketing perspective

J Pavlič, T Tomažič, I Kožuh - Journal of research in interactive …, 2022 - emerald.com
Purpose Interactive marketing (IM) has influenced commercial communication, including
product placement (PP), which has become an essential form of integrating brands within …

Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality

B Cebeci, MB Askin, TK Capin, U Celikcan - Computers & Graphics, 2024 - Elsevier
Despite remarkable advances in virtual reality (VR) technologies, serious challenges remain
in making extended VR sessions with head-mounted displays (HMDs) thoroughly …

Effects of line length, number of lines, line spacing, and font size on reading performance of Chinese text in virtual reality environment

APK Kwok, M Yan, ZH Xu, JY Lin, R Da Chen… - International Journal of …, 2023 - Elsevier
The increasing importance of virtual reality (VR) necessitates reading in VR environments.
Nonetheless, there is a lack of research on the factors influencing reading performance …