Generating educational game levels with multistep deep convolutional generative adversarial networks

K Park, BW Mott, W Min, KE Boyer… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Educational games offer significant potential for supporting personalized learning in
engaging virtual worlds. However, many educational games do not provide adaptive …

A data‐driven procedural‐content‐generation approach for educational games

D Hooshyar, M Yousefi, M Wang… - Journal of Computer …, 2018 - Wiley Online Library
Although game‐based learning has been increasingly promoted in education, there is a
need to adapt game content to individual needs for personalized learning. Procedural …

End-to-end procedural level generation in educational games with natural language instruction

V Kumaran, D Carpenter, J Rowe… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
As the role of procedural content generation in mixed-initiative game design continues to
grow, it is crucial to develop an end-to-end approach that enables non-technical designers …

Deep reinforcement learning for procedural content generation of 3d virtual environments

CE López, J Cunningham… - … of Computing and …, 2020 - asmedigitalcollection.asme.org
This work presents a deep reinforcement learning (DRL) approach for procedural content
generation (PCG) to automatically generate three-dimensional (3D) virtual environments …

[HTML][HTML] Narrative integrated career exploration platform

S Shahriar, J Ramesh, M Towheed, T Ameen… - Frontiers in …, 2022 - frontiersin.org
Career and technical education play a significant role in reducing high school and college
dropouts as well providing necessary skills and opportunities to make suitable career …

Improving Players' Profiles Clustering from Game Data Through Feature Extraction

LAL Rodrigues, JD Brancher - 2018 17th Brazilian Symposium …, 2018 - ieeexplore.ieee.org
The study of players profiles is an emerging area which commonly uses demographic
characteristics as determinant features. However, there is the need for a deeper …

Reinforcement learning content generation for virtual reality applications

CE Lopez, O Ashour, CS Tucker - … and Information in …, 2019 - asmedigitalcollection.asme.org
This work presents a Procedural Content Generation (PCG) method based on a Neural
Network Reinforcement Learning (RL) approach that generates new environments for …

Adapted digital domino game: Teaching multiplication to children

SR De Souza, G Gris, J Gamba, MLF Da Rocha… - CES …, 2023 - revistas.ces.edu.co
Desarrollar y evaluar herramientas adicionales para la enseñanza de las Matemáticas,
como los juegos, puede contribuir a mejorar la participación de los estudiantes y, en …

Procedural generation of problems for elementary math education

Y Xu, R Smeets, R Bidarra - International …, 2021 - journal.seriousgamessociety.org
Mathematics education plays an essential role in children's development, and there are
many online applications aimed at supporting this process. However, manually creating …

Procedural Level Generation in Educational Games from Natural Language Instruction

V Kumaran, D Carpenter, J Rowe… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
In the evolving field of mixed-initiative game design, where procedural content generation
plays a pivotal role, establishing a comprehensive approach that empowers non-technical …