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A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
[HTML][HTML] Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial …
Abstract Games User Research (GUR) focuses on measuring, analysing and understanding
player experiences to optimise game designs. Hence, GUR experts aim to understand how …
player experiences to optimise game designs. Hence, GUR experts aim to understand how …
Quantum games and interactive tools for quantum technologies outreach and education
We provide an extensive overview of a wide range of quantum games and interactive tools
that have been employed by the quantum community in recent years. We present selected …
that have been employed by the quantum community in recent years. We present selected …
Acceptance of virtual reality exergames among Chinese older adults
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …
older adults' health and well-being. However, there is limited research on exploring factors …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
Playing blind: Revealing the world of gamers with visual impairment
Previous research on games for people with visual impairment (PVI) has focused on co-
designing or evaluating specific games-mostly under controlled conditions. In this research …
designing or evaluating specific games-mostly under controlled conditions. In this research …
miniPXI: Development and validation of an eleven-item measure of the player experience inventory
Questionnaires are vital in games user research (GUR) to assess player experience (PX).
However, having too many questions in surveys prevents wider uptake among GUR …
However, having too many questions in surveys prevents wider uptake among GUR …
Player-driven game analytics: The case of guild wars 2
Video game analytics are widely adopted within academia and industrial development–yet,
the player's perspective is rarely considered as a driving factor, even though vast …
the player's perspective is rarely considered as a driving factor, even though vast …
[BUKU][B] A multimodal approach to video games and the player experience
W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …
studying video games which foregrounds the empirical study of the player experience. The …
Towards automated video game testing: still a long way to go
As the complexity and scope of game development increases, playtesting remains an
essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of …
essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of …