Esports games in elementary school: a systematic literature review

H Ibda, MF Al Hakim, K Saifuddin, Z Khaq… - … : International Journal on …, 2023 - joiv.org
Several studies have explored esports games, and few have examined esports games in
elementary schools with a systematic literature review. This research explores articles on the …

Esports gender diversity: A leisure constraints perspective

AD Pizzo, S Na, D Kim, K Alexandris… - Journal of Leisure …, 2023 - Taylor & Francis
Esports are a leading form of digital leisure. Esports offer salient career opportunities,
ranging from professional players to roles in science, technology, engineering, and …

[HTML][HTML] Gamification for consumer loyalty: An exploration of unobserved heterogeneity in gamified esports social live streaming

TY Qian, B Yu, R Matz, L Luo, C Xu - Telematics and Informatics, 2023 - Elsevier
Esports has been boosted by the proliferation of gamified social live streaming (SLS)
platforms over the past few years. While previous research has recognized the complexity of …

Sustainable esports entrepreneurs in emerging countries: Audacity, resourcefulness, innovation, transmission, and resilience in adversity

O Allal-Chérif, JM Guaita-Martínez… - Journal of Business …, 2024 - Elsevier
The esports business is growing exponentially and will become a US $1.9 billion industry by
2025. Although it hinders many business creations, this activity may seem completely …

Investigating viewer engagement in esports through motivation and attitudes toward metaverse and NFTs

H Jo, SA Shin - Scientific Reports, 2024 - nature.com
As the esports industry continues its rapid growth, new opportunities such as the metaverse
and non-fungible tokens (NFTs) are emerging, driven by the inherently digital nature of …

Engagement and consumption behavior of eSports gamers

AZ Abbasi, M Asif, A Shamim, DH Ting… - Spanish Journal of …, 2023 - emerald.com
Purpose The purpose of this study is to present a conceptual model where consumer
electronic sports (eSports) engagement (CeSE) acts a predictor for gamers' online …

An Auto-netnographic Approach to Understanding Alternate Gaming Accounts: How Smurfing Impacts the Prosumer Experience in Counter-Strike: Global Offensive

B McCauley - Journal of Electronic Gaming and Esports, 2023 - journals.humankinetics.com
Esport-based game titles, such as Counter-Strike: Global Offensive, represent platforms
where players simultaneously consume and produce content as prosumers. Through peer …

Refining esports: A quantitative cartography of esports literature

DW Jeong, S Youk - Entertainment Computing, 2023 - Elsevier
While esports has received growing scholarly attention from diverse disciplines, there is no
consensus of what esports is and its fundamental elements, which may potentially hinder the …

Devoted or addicted? Modeling gaming addiction in eSports

M Yani-de-Soriano, TRF Marques… - Computers in Human …, 2025 - Elsevier
Abstract eSports is enjoyed by many gamers worldwide; however, gaming addiction poses a
serious challenge for eSports users and society. This study employs social learning theory …

The Effect of Esports Content Attributes on Viewing Flow and Well-Being: A Focus on the Moderating Effect of Esports Involvement

C Yin, Y Huang, D Kim, K Kim - Sustainability, 2023 - mdpi.com
Despite being recognized as a global entertainment phenomenon, the nature of esports has
been a subject of ongoing debate due to its content attributes and the controversial impact it …