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Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …
enables new ways to engage with digital content. Research addressing the opportunities …
[PDF][PDF] Experimental Evaluation of Sketching on Surfaces in VR.
Sketching in immersive 3D virtual reality (VR) environments has great potential for a variety
of interactive 3D design applications. Precisely sketching the intended strokes in mid-air …
of interactive 3D design applications. Precisely sketching the intended strokes in mid-air …
360proto: Making interactive virtual reality & augmented reality prototypes from paper
M Nebeling, K Madier - Proceedings of the 2019 CHI Conference on …, 2019 - dl.acm.org
We explore 360 paper prototy** to rapidly create AR/VR prototypes from paper and bring
them to life on AR/VR devices. Our approach is based on a set of emerging paper …
them to life on AR/VR devices. Our approach is based on a set of emerging paper …
Paper trail: An immersive authoring system for augmented reality instructional experiences
Prior work has demonstrated augmented reality's benefits to education, but current tools are
difficult to integrate with traditional instructional methods. We present Paper Trail, an …
difficult to integrate with traditional instructional methods. We present Paper Trail, an …
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats
Informing people of health threats is crucial as they may lack situation awareness (SA) of
risky situations when they do not have personal experiences or lessons learned from …
risky situations when they do not have personal experiences or lessons learned from …
A composite framework of co-located asymmetric virtual reality
As the variety of possible interactions with virtual reality (VR) continues to expand,
researchers need a way to relate these interactions to users' needs and goals in ways that …
researchers need a way to relate these interactions to users' needs and goals in ways that …
CollaVR: collaborative in-headset review for VR video
Collaborative review and feedback is an important part of conventional filmmaking and now
Virtual Reality (VR) video production as well. However, conventional collaborative review …
Virtual Reality (VR) video production as well. However, conventional collaborative review …
Reframe: An augmented reality storyboarding tool for character-driven analysis of security & privacy concerns
While current augmented reality (AR) authoring tools lower the technical barrier for novice
AR designers, they lack explicit guidance to consider potentially harmful aspects of AR with …
AR designers, they lack explicit guidance to consider potentially harmful aspects of AR with …
Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops.
The increased ubiquity of 360° video presents a unique opportunity for designers to deeply
engage with the world of users by capturing the complete visual context. However, the …
engage with the world of users by capturing the complete visual context. However, the …
PhysioHMD: a conformable, modular toolkit for collecting physiological data from head-mounted displays
Virtual and augmented reality headsets are unique as they have access to our facial area:
an area that presents an excellent opportunity for always-available input and insight into the …
an area that presents an excellent opportunity for always-available input and insight into the …