Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices

F Brudy, C Holz, R Rädle, CJ Wu, S Houben… - Proceedings of the …, 2019 - dl.acm.org
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …

[PDF][PDF] Experimental Evaluation of Sketching on Surfaces in VR.

R Arora, RH Kazi, F Anderson, T Grossman, K Singh… - CHI, 2017 - fraseranderson.ca
Sketching in immersive 3D virtual reality (VR) environments has great potential for a variety
of interactive 3D design applications. Precisely sketching the intended strokes in mid-air …

360proto: Making interactive virtual reality & augmented reality prototypes from paper

M Nebeling, K Madier - Proceedings of the 2019 CHI Conference on …, 2019 - dl.acm.org
We explore 360 paper prototy** to rapidly create AR/VR prototypes from paper and bring
them to life on AR/VR devices. Our approach is based on a set of emerging paper …

Paper trail: An immersive authoring system for augmented reality instructional experiences

S Rajaram, M Nebeling - Proceedings of the 2022 CHI conference on …, 2022 - dl.acm.org
Prior work has demonstrated augmented reality's benefits to education, but current tools are
difficult to integrate with traditional instructional methods. We present Paper Trail, an …

From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats

Q Zhu, L Yuan, Z Xu, L Yang, M **a, Z Wang… - International Journal of …, 2024 - Elsevier
Informing people of health threats is crucial as they may lack situation awareness (SA) of
risky situations when they do not have personal experiences or lessons learned from …

A composite framework of co-located asymmetric virtual reality

KM Ouverson, SB Gilbert - Proceedings of the ACM on Human-Computer …, 2021 - dl.acm.org
As the variety of possible interactions with virtual reality (VR) continues to expand,
researchers need a way to relate these interactions to users' needs and goals in ways that …

CollaVR: collaborative in-headset review for VR video

C Nguyen, S DiVerdi, A Hertzmann, F Liu - Proceedings of the 30th …, 2017 - dl.acm.org
Collaborative review and feedback is an important part of conventional filmmaking and now
Virtual Reality (VR) video production as well. However, conventional collaborative review …

Reframe: An augmented reality storyboarding tool for character-driven analysis of security & privacy concerns

S Rajaram, F Roesner, M Nebeling - Proceedings of the 36th Annual …, 2023 - dl.acm.org
While current augmented reality (AR) authoring tools lower the technical barrier for novice
AR designers, they lack explicit guidance to consider potentially harmful aspects of AR with …

Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops.

W Meijer, J Bourgeois, WF van der Vegte… - Proceedings of the 13th …, 2024 - dl.acm.org
The increased ubiquity of 360° video presents a unique opportunity for designers to deeply
engage with the world of users by capturing the complete visual context. However, the …

PhysioHMD: a conformable, modular toolkit for collecting physiological data from head-mounted displays

G Bernal, T Yang, A Jain, P Maes - Proceedings of the 2018 ACM …, 2018 - dl.acm.org
Virtual and augmented reality headsets are unique as they have access to our facial area:
an area that presents an excellent opportunity for always-available input and insight into the …