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Deep learning applications in games: a survey from a data perspective
This paper presents a comprehensive review of deep learning applications in the video
game industry, focusing on how these techniques can be utilized in game development …
game industry, focusing on how these techniques can be utilized in game development …
Meta-reward-net: Implicitly differentiable reward learning for preference-based reinforcement learning
Abstract Setting up a well-designed reward function has been challenging for many
reinforcement learning applications. Preference-based reinforcement learning (PbRL) …
reinforcement learning applications. Preference-based reinforcement learning (PbRL) …
Offline pre-trained multi-agent decision transformer
Offline reinforcement learning leverages previously collected offline datasets to learn
optimal policies with no necessity to access the real environment. Such a paradigm is also …
optimal policies with no necessity to access the real environment. Such a paradigm is also …
Empirical Game Theoretic Analysis: A Survey
In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes
not from declarative representation, but is derived by interrogation of a procedural …
not from declarative representation, but is derived by interrogation of a procedural …
Maximum entropy population-based training for zero-shot human-ai coordination
We study the problem of training a Reinforcement Learning (RL) agent that is collaborative
with humans without using human data. Although such agents can be obtained through self …
with humans without using human data. Although such agents can be obtained through self …
Learning in games: a systematic review
RJ Qin, Y Yu - Science China Information Sciences, 2024 - Springer
Game theory studies the mathematical models for self-interested individuals. Nash
equilibrium is arguably the most central solution in game theory. While finding the Nash …
equilibrium is arguably the most central solution in game theory. While finding the Nash …
Malib: A parallel framework for population-based multi-agent reinforcement learning
Population-based multi-agent reinforcement learning (PB-MARL) encompasses a range of
methods that merge dynamic population selection with multi-agent reinforcement learning …
methods that merge dynamic population selection with multi-agent reinforcement learning …
Mate: Benchmarking multi-agent reinforcement learning in distributed target coverage control
Abstract We introduce the Multi-Agent Tracking Environment (MATE), a novel multi-agent
environment simulates the target coverage control problems in the real world. MATE hosts …
environment simulates the target coverage control problems in the real world. MATE hosts …
Towards unifying behavioral and response diversity for open-ended learning in zero-sum games
Measuring and promoting policy diversity is critical for solving games with strong non-
transitive dynamics where strategic cycles exist, and there is no consistent winner (eg, Rock …
transitive dynamics where strategic cycles exist, and there is no consistent winner (eg, Rock …
Team-PSRO for learning approximate TMECor in large team games via cooperative reinforcement learning
Recent algorithms have achieved superhuman performance at a number of two-player zero-
sum games such as poker and go. However, many real-world situations are multi-player …
sum games such as poker and go. However, many real-world situations are multi-player …