Deep learning applications in games: a survey from a data perspective

Z Hu, Y Ding, R Wu, L Li, R Zhang, Y Hu, F Qiu… - Applied …, 2023 - Springer
This paper presents a comprehensive review of deep learning applications in the video
game industry, focusing on how these techniques can be utilized in game development …

Meta-reward-net: Implicitly differentiable reward learning for preference-based reinforcement learning

R Liu, F Bai, Y Du, Y Yang - Advances in Neural …, 2022 - proceedings.neurips.cc
Abstract Setting up a well-designed reward function has been challenging for many
reinforcement learning applications. Preference-based reinforcement learning (PbRL) …

Offline pre-trained multi-agent decision transformer

L Meng, M Wen, C Le, X Li, D **ng, W Zhang… - Machine Intelligence …, 2023 - Springer
Offline reinforcement learning leverages previously collected offline datasets to learn
optimal policies with no necessity to access the real environment. Such a paradigm is also …

Empirical Game Theoretic Analysis: A Survey

MP Wellman, K Tuyls, A Greenwald - Journal of Artificial Intelligence …, 2025 - jair.org
In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes
not from declarative representation, but is derived by interrogation of a procedural …

Maximum entropy population-based training for zero-shot human-ai coordination

R Zhao, J Song, Y Yuan, H Hu, Y Gao, Y Wu… - Proceedings of the …, 2023 - ojs.aaai.org
We study the problem of training a Reinforcement Learning (RL) agent that is collaborative
with humans without using human data. Although such agents can be obtained through self …

Learning in games: a systematic review

RJ Qin, Y Yu - Science China Information Sciences, 2024 - Springer
Game theory studies the mathematical models for self-interested individuals. Nash
equilibrium is arguably the most central solution in game theory. While finding the Nash …

Malib: A parallel framework for population-based multi-agent reinforcement learning

M Zhou, Z Wan, H Wang, M Wen, R Wu, Y Wen… - Journal of Machine …, 2023 - jmlr.org
Population-based multi-agent reinforcement learning (PB-MARL) encompasses a range of
methods that merge dynamic population selection with multi-agent reinforcement learning …

Mate: Benchmarking multi-agent reinforcement learning in distributed target coverage control

X Pan, M Liu, F Zhong, Y Yang… - Advances in Neural …, 2022 - proceedings.neurips.cc
Abstract We introduce the Multi-Agent Tracking Environment (MATE), a novel multi-agent
environment simulates the target coverage control problems in the real world. MATE hosts …

Towards unifying behavioral and response diversity for open-ended learning in zero-sum games

X Liu, H Jia, Y Wen, Y Hu, Y Chen… - Advances in …, 2021 - proceedings.neurips.cc
Measuring and promoting policy diversity is critical for solving games with strong non-
transitive dynamics where strategic cycles exist, and there is no consistent winner (eg, Rock …

Team-PSRO for learning approximate TMECor in large team games via cooperative reinforcement learning

S McAleer, G Farina, G Zhou, M Wang… - Advances in …, 2023 - proceedings.neurips.cc
Recent algorithms have achieved superhuman performance at a number of two-player zero-
sum games such as poker and go. However, many real-world situations are multi-player …