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Belajar dan pembelajaran
Belajar merupakan suatu perubahan yang terjadi melalui latihan atau pengalaman, dalam
arti perubahan-perubahan yang disebabkan oleh pertumbuhan atau kematangan tidak …
arti perubahan-perubahan yang disebabkan oleh pertumbuhan atau kematangan tidak …
Development of e-comic using pixton and kelase web on linear program of two variables assisted by geogebra
RP Murtikusuma, LI Hermawan - Journal of Physics …, 2019 - iopscience.iop.org
This study aims to produce a product in the form of e-comic learning media for XI grade
senior high school students on linear program of two variable. The learning media …
senior high school students on linear program of two variable. The learning media …
[PDF][PDF] E-Comic Learning Media Based Problem Based Learning In Subject of Linear Equation System
MF Nasrulloh, S Hanik… - Hipotenusa: Journal of …, 2020 - pdfs.semanticscholar.org
This study aims to learn the feasibility of e-comic media in MTsN 12 Jombang. The method
of this research is Research and Development (R&D). The development model used is the …
of this research is Research and Development (R&D). The development model used is the …
The development of digital comics learning media based ethnomathematics of kretek dance integrated with Islamic values
AT Arthamevia, FT Wahyuni… - Jurnal Pendidikan …, 2022 - journal.iainkudus.ac.id
The Indonesian education system has come in the era of the industrial revolution 4.0, so the
development of learning media should be carried out according to technological …
development of learning media should be carried out according to technological …
Pengembangan E-comic Berkarakter terhadap Pemahaman Matematis Siswa pada Materi Segi Empat
M Meilani, D Risalah… - … : Jurnal Pendidikan Jompa …, 2022 - jurnal.jomparnd.com
Rancangan model pengembangan ADDIE yang memiliki lima tahapan meliputi Analisis,
Perancangan (Design), Pengembangan (Development), Implementasi (Implementasi), dan …
Perancangan (Design), Pengembangan (Development), Implementasi (Implementasi), dan …
Mathematics e-comic in cultural context to improve student motivation and learning outcomes
Introduction: Learning media is a key factor that influences student motivation and learning
outcomes. The learning media used should be relevant to students' daily lives, including …
outcomes. The learning media used should be relevant to students' daily lives, including …
Student activeness in mathematics learning using comics on social arithmetic topics
IC Savitri, A Qohar - AIP Conference Proceedings, 2022 - pubs.aip.org
Experts have conducted research on the application of comics in various fields of study. The
results showed that the use of comics could support student learning. This research was …
results showed that the use of comics could support student learning. This research was …
Pengembangan e-Comic Matematika Berbasis Pendekatan Matematika Realistik (PMR) pada Materi Persamaan Linear Satu Variabel
E-comic mathematics is a comic-shaped learning supplement whose creation and use
process utilizes technological media. The use of e-comic as a learning supplement is …
process utilizes technological media. The use of e-comic as a learning supplement is …
Pemanfaatan Media Pembelajaran Matematika Berbasis Teknologi: Persepsi Siswa Sma
Tujuan dalam penelitian ini yaitu untuk mengetahui persepsi siswa SMA terhadap
penggunaan media pembelajaran matematika berbasis teknologi. Subjek dalam penelitian …
penggunaan media pembelajaran matematika berbasis teknologi. Subjek dalam penelitian …
TRANSFORMASI PEDAGOGI: PEMBERDAYAAN TEKNOLOGI DAN INFORMASI DALAM PEMBELAJARAN MATEMATIKA
Abstract Dalam buku" Transformasi Pedagogi: Pemberdayaan Teknologi dan Informasi
dalam Pembelajaran Matematika," pembaca akan diajak dalam perjalanan melintasi inovasi …
dalam Pembelajaran Matematika," pembaca akan diajak dalam perjalanan melintasi inovasi …