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A sco** survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Vrception: Rapid prototy** of cross-reality systems in virtual reality
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototy** …
collaborate with others experiencing different manifestations of it. However, prototy** …
Notification in vr: The effect of notification placement, task and environment
Virtual reality (VR) is commonly used for entertainment applications but is also increasingly
employed for a large number of use cases such as digital prototy** or training workers …
employed for a large number of use cases such as digital prototy** or training workers …
Seamless, bi-directional transitions along the reality-virtuality continuum: A conceptualization and prototype exploration
With head mounted displays, consumers are able to transition from the real world to virtual
realities. However, this requires frequent transitions between the two realities to maintain …
realities. However, this requires frequent transitions between the two realities to maintain …
Bringing full-featured mobile phone interaction into virtual reality
Abstract Virtual Reality (VR) Head-Mounted Display (HMD) technology immerses a user in a
computer generated virtual environment. However, a VR HMD also blocks the users' view of …
computer generated virtual environment. However, a VR HMD also blocks the users' view of …
Develo** an interactive VR CAVE for immersive shared gaming experiences
A Theodoropoulos, D Stavropoulou, P Papadopoulos… - Virtual Worlds, 2023 - mdpi.com
The popularity of VR technology has led to the development of public VR setups in
entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create …
entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create …
A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality
Virtual reality (VR) controllers are widely used for 3D virtual object selection and
manipulation in immersive virtual worlds, while touchscreen-based devices like …
manipulation in immersive virtual worlds, while touchscreen-based devices like …
Full body video-based self-avatars for mixed reality: from E2E system to user study
In this work, we explore the creation of self-avatars through video pass-through in mixed
reality (MR) applications. We present our end-to-end system, including custom MR video …
reality (MR) applications. We present our end-to-end system, including custom MR video …
Bips: Bi-modal indoor panorama synthesis via residual depth-aided adversarial learning
Providing omnidirectional depth along with RGB information is important for numerous
applications. However, as omnidirectional RGB-D data is not always available, synthesizing …
applications. However, as omnidirectional RGB-D data is not always available, synthesizing …
Extended reality for knowledge work in everyday environments
Virtual and augmented reality (VR and AR) have the potential to change information work.
The ability to modify the workers senses can transform everyday environments into a …
The ability to modify the workers senses can transform everyday environments into a …